Haiku: use SDL_malloc
diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
index 11061e5..c467cdb 100644
--- a/src/video/haiku/SDL_BWin.h
+++ b/src/video/haiku/SDL_BWin.h
@@ -124,7 +124,7 @@ class SDL_BWin:public BDirectWindow
#ifdef DRAWTHREAD
wait_for_thread(_draw_thread_id, &result);
#endif
- free(_clips);
+ SDL_free(_clips);
delete _buffer_locker;
}
@@ -184,14 +184,14 @@ class SDL_BWin:public BDirectWindow
if (info->clip_list_count > _num_clips)
{
if(_clips) {
- free(_clips);
+ SDL_free(_clips);
_clips = NULL;
}
}
_num_clips = info->clip_list_count;
if (_clips == NULL)
- _clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
+ _clips = (clipping_rect *)SDL_malloc(_num_clips*sizeof(clipping_rect));
if(_clips) {
SDL_memcpy(_clips, info->clip_list,
_num_clips*sizeof(clipping_rect));