Removed dead code
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index cb60e1e..2bc61d6 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -713,10 +713,10 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
- } else {
-#else
- {
+ }
+ else
#endif
+ {
IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
texturedata->texture.dirty = SDL_TRUE;
if (data->drawstate.texture == texture) {
@@ -724,12 +724,6 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->drawstate.shader = NULL;
IDirect3DDevice9_SetPixelShader(data->device, NULL);
IDirect3DDevice9_SetTexture(data->device, 0, NULL);
-#if 0
- if (texturedata->yuv) {
- IDirect3DDevice9_SetTexture(data->device, 1, NULL);
- IDirect3DDevice9_SetTexture(data->device, 2, NULL);
- }
-#endif
}
}
}