testsurround: Add surround sound channel tester
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diff --git a/.gitignore b/.gitignore
index 6b0b71d..fd27cb7 100644
--- a/.gitignore
+++ b/.gitignore
@@ -157,6 +157,7 @@ test/testshape
test/testsprite2
test/testspriteminimal
test/teststreaming
+test/testsurround
test/testthread
test/testtimer
test/testurl
diff --git a/VisualC/SDL.sln b/VisualC/SDL.sln
index 23cad71..87b2cf5 100644
--- a/VisualC/SDL.sln
+++ b/VisualC/SDL.sln
@@ -56,6 +56,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\te
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -280,6 +282,14 @@ Global
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -309,6 +319,7 @@ Global
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+ {70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
diff --git a/VisualC/tests/testsurround/testsurround.vcxproj b/VisualC/tests/testsurround/testsurround.vcxproj
new file mode 100644
index 0000000..3286052
--- /dev/null
+++ b/VisualC/tests/testsurround/testsurround.vcxproj
@@ -0,0 +1,210 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{70B894A9-E306-49E8-ABC2-932A952A5E5F}</ProjectGuid>
+ <RootNamespace>testsurround</RootNamespace>
+ <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Midl>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>Win32</TargetEnvironment>
+ <TypeLibraryName>.\Release/testsurround.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>.\Release/testsurround.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Midl>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>X64</TargetEnvironment>
+ <TypeLibraryName>.\Release/testsurround.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>.\Release/testsurround.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Midl>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>Win32</TargetEnvironment>
+ <TypeLibraryName>.\Debug/testsurround.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Midl>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>X64</TargetEnvironment>
+ <TypeLibraryName>.\Debug/testsurround.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\SDL\SDL.vcxproj">
+ <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+ <Private>false</Private>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ </ProjectReference>
+ <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+ <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+ <Private>false</Private>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Test\testsurround.c" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt
index 7292e44..629ac5a 100644
--- a/test/CMakeLists.txt
+++ b/test/CMakeLists.txt
@@ -23,6 +23,7 @@ add_executable(checkkeys checkkeys.c)
add_executable(checkkeysthreads checkkeysthreads.c)
add_executable(loopwave loopwave.c)
add_executable(loopwavequeue loopwavequeue.c)
+add_executable(testsurround testsurround.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
diff --git a/test/Makefile.in b/test/Makefile.in
index df70b67..846db3a 100644
--- a/test/Makefile.in
+++ b/test/Makefile.in
@@ -62,6 +62,7 @@ TARGETS = \
testsprite2$(EXE) \
testspriteminimal$(EXE) \
teststreaming$(EXE) \
+ testsurround$(EXE) \
testthread$(EXE) \
testtimer$(EXE) \
testurl$(EXE) \
@@ -95,6 +96,9 @@ loopwave$(EXE): $(srcdir)/loopwave.c
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+testsurround$(EXE): $(srcdir)/testsurround.c
+ $(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+
testresample$(EXE): $(srcdir)/testresample.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
diff --git a/test/README b/test/README
index 83337cf..b1ee089 100644
--- a/test/README
+++ b/test/README
@@ -4,6 +4,7 @@ These are test programs for the SDL library:
checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio
+ testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
diff --git a/test/testsurround.c b/test/testsurround.c
new file mode 100644
index 0000000..b1364e1
--- /dev/null
+++ b/test/testsurround.c
@@ -0,0 +1,202 @@
+/*
+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely.
+*/
+
+/* Program to test surround sound audio channels */
+#include "SDL_config.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "SDL.h"
+
+static int total_channels;
+static int active_channel;
+
+#define SAMPLE_RATE_HZ 48000
+#define CHANNEL_TEST_TIME_SEC 5
+#define MAX_AMPLITUDE SDL_MAX_SINT16
+
+#define SINE_FREQ_HZ 500
+#define LFE_SINE_FREQ_HZ 50
+
+/* The channel layout is defined in SDL_audio.h */
+const char*
+get_channel_name(int channel_index, int channel_count)
+{
+ switch (channel_index) {
+ case 0:
+ return "Front Left";
+ case 1:
+ return "Front Right";
+ case 2:
+ switch (channel_count) {
+ case 3:
+ return "Low Frequency Effects";
+ case 4:
+ return "Back Left";
+ default:
+ return "Front Center";
+ }
+ case 3:
+ switch (channel_count) {
+ case 4:
+ return "Back Right";
+ case 5:
+ return "Back Left";
+ default:
+ return "Low Frequency Effects";
+ }
+ case 4:
+ switch (channel_count) {
+ case 5:
+ return "Back Right";
+ case 7:
+ return "Back Center";
+ case 6:
+ case 8:
+ return "Back Left";
+ }
+ case 5:
+ switch (channel_count) {
+ case 7:
+ return "Back Left";
+ case 6:
+ case 8:
+ return "Back Right";
+ }
+ case 6:
+ switch (channel_count) {
+ case 7:
+ return "Back Right";
+ case 8:
+ return "Side Left";
+ }
+ case 7:
+ return "Side Right";
+ }
+
+ return NULL;
+}
+
+SDL_bool
+is_lfe_channel(int channel_index, int channel_count)
+{
+ return (channel_count == 3 && channel_index == 2) || (channel_count >= 6 && channel_index == 3);
+}
+
+void SDLCALL
+fill_buffer(void* unused, Uint8* stream, int len)
+{
+ Sint16* buffer = (Sint16*)stream;
+ int samples = len / sizeof(int16_t);
+ static int total_samples = 0;
+ int i;
+
+ SDL_memset(stream, 0, len);
+
+ /* This can happen for a short time when switching devices */
+ if (active_channel == total_channels) {
+ return;
+ }
+
+ /* Play a sine wave on the active channel only */
+ for (i = active_channel; i < samples; i += total_channels) {
+ float time = (float)total_samples++ / SAMPLE_RATE_HZ;
+ int sine_freq = is_lfe_channel(active_channel, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
+ int amplitude;
+
+ /* Gradually ramp up and down to avoid audible pops when switching between channels */
+ if (total_samples < SAMPLE_RATE_HZ) {
+ amplitude = total_samples * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
+ } else if (total_samples > (CHANNEL_TEST_TIME_SEC - 1) * SAMPLE_RATE_HZ) {
+ amplitude = (CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ - total_samples) * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
+ } else {
+ amplitude = MAX_AMPLITUDE;
+ }
+
+ buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude);
+
+ /* Reset our state for next callback if this channel test is finished */
+ if (total_samples == CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ) {
+ total_samples = 0;
+ active_channel++;
+ break;
+ }
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+ int i;
+
+ /* Enable standard application logging */
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+ if (SDL_Init(SDL_INIT_AUDIO) < 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ /* Show the list of available drivers */
+ SDL_Log("Available audio drivers:");
+ for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
+ SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
+ }
+
+ SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+
+ for (i = 0; i < SDL_GetNumAudioDevices(0); i++) {
+ const char *devname = SDL_GetAudioDeviceName(i, 0);
+ int j;
+ SDL_AudioSpec spec;
+ SDL_AudioDeviceID dev;
+
+ if (SDL_GetAudioDeviceSpec(i, 0, &spec) != 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioSpec() failed: %s\n", SDL_GetError());
+ continue;
+ }
+
+ spec.freq = SAMPLE_RATE_HZ;
+ spec.format = AUDIO_S16SYS;
+ spec.samples = 4096;
+ spec.callback = fill_buffer;
+
+ dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
+ if (dev == 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenAudioDevice() failed: %s\n", SDL_GetError());
+ continue;
+ }
+
+ SDL_Log("Testing audio device: %s (%d channels)\n", devname, spec.channels);
+
+ /* These are used by the fill_buffer callback */
+ total_channels = spec.channels;
+ active_channel = 0;
+
+ SDL_PauseAudioDevice(dev, 0);
+
+ for (j = 0; j < total_channels; j++) {
+ int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
+
+ SDL_Log("Playing %d Hz test tone on channel: %s\n", sine_freq, get_channel_name(j, total_channels));
+
+ /* fill_buffer() will increment the active channel */
+ SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
+ }
+
+ SDL_CloseAudioDevice(dev);
+ }
+
+ SDL_Quit();
+ return 0;
+}
\ No newline at end of file