events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms. Fixes Bugzilla #4356.
diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index fad1563..8cc7918 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -728,7 +728,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
/* Timeout expired and no events */
return 0;
}
- SDL_Delay(10);
+ SDL_Delay(1);
break;
default:
/* Has events */