libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel
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diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
index 2f8784a..71f0da0 100644
--- a/src/video/wayland/SDL_waylandwindow.c
+++ b/src/video/wayland/SDL_waylandwindow.c
@@ -320,12 +320,18 @@ decoration_frame_configure(struct libdecor_frame *frame,
enum libdecor_window_state window_state;
struct libdecor_state *state;
+ SDL_bool fullscreen = SDL_FALSE;
+ SDL_bool maximized = SDL_FALSE;
+
/* window size */
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
- width = window->w;
- height = window->h;
+ width = wind->floating_width;
+ height = wind->floating_height;
}
+ width = (width == 0) ? window->w : width;
+ height = (height == 0) ? window->h : height;
+
wind->resize.width = width;
wind->resize.height = height;
@@ -342,38 +348,65 @@ decoration_frame_configure(struct libdecor_frame *frame,
window_state = LIBDECOR_WINDOW_STATE_NONE;
}
- /* Always send maximized/restored/focus events; if the event is redundant it will
- * automatically be discarded (see src/events/SDL_windowevents.c).
- *
- * No, we do not get minimize events from libdecor.
- */
- if (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) {
- window->flags |= SDL_WINDOW_FULLSCREEN;
- } else {
+ /* translate libdecor to SDL states */
+ switch (window_state) {
+ case LIBDECOR_WINDOW_STATE_FULLSCREEN:
+ fullscreen = SDL_TRUE;
+ break;
+ case LIBDECOR_WINDOW_STATE_MAXIMIZED:
+ maximized = SDL_TRUE;
+ break;
+ }
+
+ if (!fullscreen) {
if (window->flags & SDL_WINDOW_FULLSCREEN) {
/* We might need to re-enter fullscreen after being restored from minimized */
SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
SetFullscreen(window, driverdata->output);
+ fullscreen = SDL_TRUE;
+ }
+
+ if (width == 0 || height == 0) {
+ width = wind->floating_width;
+ height = wind->floating_height;
+ }
+
+ if ((window->flags & SDL_WINDOW_RESIZABLE)) {
+ if (window->max_w > 0) {
+ width = SDL_min(width, window->max_w);
+ }
+ width = SDL_max(width, window->min_w);
+
+ if (window->max_h > 0) {
+ height = SDL_min(height, window->max_h);
+ }
+ height = SDL_max(height, window->min_h);
} else {
- SDL_SendWindowEvent(window,
- (window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) ?
- SDL_WINDOWEVENT_MAXIMIZED :
- SDL_WINDOWEVENT_RESTORED,
- 0, 0);
+ wind->resize.width = window->w;
+ wind->resize.height = window->h;
+ return;
}
- window->flags &= ~SDL_WINDOW_FULLSCREEN;
}
- SDL_SendWindowEvent(window,
- (window_state & LIBDECOR_WINDOW_STATE_ACTIVE) ?
- SDL_WINDOWEVENT_FOCUS_GAINED :
- SDL_WINDOWEVENT_FOCUS_LOST,
- 0, 0);
+
+ if (!fullscreen) {
+ SDL_SendWindowEvent(window,
+ maximized ?
+ SDL_WINDOWEVENT_MAXIMIZED :
+ SDL_WINDOWEVENT_RESTORED,
+ 0, 0);
+ }
/* commit frame state */
state = libdecor_state_new(width, height);
libdecor_frame_commit(frame, state, configuration);
libdecor_state_free(state);
+ /* store floating dimensions */
+ if (libdecor_frame_is_floating(frame)) {
+ wind->floating_width = width;
+ wind->floating_height = height;
+ }
+
/* Update the resize capability. Since this will change the capabilities and
* commit a new frame state with the last known content dimension, this has
* to be called after the new state has been commited and the new content