iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
diff --git a/src/video/uikit/SDL_uikitopenglview.m b/src/video/uikit/SDL_uikitopenglview.m
index 60c247e..aae7ee8 100644
--- a/src/video/uikit/SDL_uikitopenglview.m
+++ b/src/video/uikit/SDL_uikitopenglview.m
@@ -239,7 +239,7 @@
if (msaaRenderbuffer != 0) {
glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
}
if (depthRenderbuffer != 0) {