bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
diff --git a/src/audio/bsd/SDL_bsdaudio.c b/src/audio/bsd/SDL_bsdaudio.c
index eeb2573..07fd7fa 100644
--- a/src/audio/bsd/SDL_bsdaudio.c
+++ b/src/audio/bsd/SDL_bsdaudio.c
@@ -182,11 +182,15 @@ BSDAUDIO_PlayDevice(_THIS)
break;
}
- if (p < written
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+
+ if (p < this->hidden->mixlen
|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
SDL_Delay(1); /* Let a little CPU time go by */
}
- } while (p < written);
+ } while (p < this->hidden->mixlen);
/* If timer synchronization is enabled, set the next write frame */
if (this->hidden->frame_ticks) {
@@ -197,9 +201,6 @@ BSDAUDIO_PlayDevice(_THIS)
if (written < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
-#ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio data\n", written);
-#endif
}
static Uint8 *