don't use CMAKE_COMPILER_IS_MINGW Fixes https://github.com/libsdl-org/SDL/issues/5002
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e8963a2..8a755c6 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1519,7 +1519,7 @@ elseif(WINDOWS)
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
set(USE_WINSDK_DIRECTX TRUE)
endif()
- if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
+ if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
if("$ENV{DXSDK_DIR}" STREQUAL "")
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
endif()
@@ -1537,7 +1537,7 @@ elseif(WINDOWS)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
- if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
+ if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
target_link_directories(sdl-build-options INTERFACE "$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}")
target_include_directories(sdl-build-options INTERFACE "$ENV{DXSDK_DIR}\\Include")