egl: Attempt to make this compile on WinRT, etc.
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index cb19a28..5a90fc1 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -977,7 +977,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
}
} else {
/* Desktop OpenGL supports it by default from version 3.0 on. */
- void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
+ void (GL_APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if (glGetIntegervFunc) {
GLint v = 0;