WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
diff --git a/src/video/winrt/SDL_winrtkeyboard.cpp b/src/video/winrt/SDL_winrtkeyboard.cpp
index bcf4b73..7e7049e 100644
--- a/src/video/winrt/SDL_winrtkeyboard.cpp
+++ b/src/video/winrt/SDL_winrtkeyboard.cpp
@@ -292,6 +292,7 @@ TranslateKeycode(int keycode, unsigned int nativeScancode)
/* Try to get a documented, WinRT, 'VirtualKey' next (as documented at
http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
If that fails, fall back to a Win32 virtual key.
+ If that fails, attempt to fall back to a scancode-derived key.
*/
if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
scancode = WinRT_Official_Keycodes[keycode];
@@ -300,6 +301,11 @@ TranslateKeycode(int keycode, unsigned int nativeScancode)
scancode = WINRT_TranslateUnofficialKeycode(keycode);
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
+ if (nativeScancode < SDL_arraysize(windows_scancode_table)) {
+ scancode = windows_scancode_table[nativeScancode];
+ }
+ }
+ if (scancode == SDL_SCANCODE_UNKNOWN) {
SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
}
return scancode;