Emscripten: Do not consume mouseup event outside of the canvas
diff --git a/src/video/emscripten/SDL_emscriptenevents.c b/src/video/emscripten/SDL_emscriptenevents.c
index bcbefe1..b6a18ef 100644
--- a/src/video/emscripten/SDL_emscriptenevents.c
+++ b/src/video/emscripten/SDL_emscriptenevents.c
@@ -345,6 +345,7 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
Uint8 sdl_button;
Uint8 sdl_button_state;
SDL_EventType sdl_event_type;
+ double css_w, css_h;
switch (mouseEvent->button) {
case 0:
@@ -371,6 +372,14 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
sdl_event_type = SDL_MOUSEBUTTONUP;
}
SDL_SendMouseButton(window_data->window, 0, sdl_button_state, sdl_button);
+
+ /* Do not consume the event if the mouse is outside of the canvas. */
+ emscripten_get_element_css_size(NULL, &css_w, &css_h);
+ if (mouseEvent->canvasX < 0 || mouseEvent->canvasX >= css_w ||
+ mouseEvent->canvasY < 0 || mouseEvent->canvasY >= css_h) {
+ return 0;
+ }
+
return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
}