Remove 'support' for rgb/bgr textures, that was causing issues with them
diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
index 02a439b..cb8f377 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -115,14 +115,12 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
.info = {
.name = "VITA gxm",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
- .num_texture_formats = 6,
+ .num_texture_formats = 4,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR8888,
[1] = SDL_PIXELFORMAT_ARGB8888,
- [2] = SDL_PIXELFORMAT_RGB888,
- [3] = SDL_PIXELFORMAT_BGR888,
- [4] = SDL_PIXELFORMAT_RGB565,
- [5] = SDL_PIXELFORMAT_BGR565
+ [2] = SDL_PIXELFORMAT_RGB565,
+ [3] = SDL_PIXELFORMAT_BGR565
},
.max_texture_width = 4096,
.max_texture_height = 4096,