Fixed Mac OS X build
diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index b8799f1..33c239d 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -675,14 +675,13 @@ prepare_audioqueue(_THIS)
}
/* Make sure we can feed the device a minimum amount of time */
- double MINIMUM_AUDIO_BUFFER_TIME_MS;
+ double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
+#if defined(__IPHONEOS__)
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
- /* Older hardware, use 40 ms as a minimum time */
+ /* Older iOS hardware, use 40 ms as a minimum time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
- } else {
- /* Newer hardware, use 15 ms as a minimum time */
- MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
}
+#endif
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
int numAudioBuffers = 2;
if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */