src/events/SDL_gesture.c


Log

Author Commit Date CI Message
Sam Lantinga 553028c9 2014-06-22T11:02:56 Partial fix for bug 2556 - add compilation flag -Wshadow I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros. Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
Philipp Wiesemann 0d196c30 2014-05-17T21:52:05 Removed unused standard library includes from gesture source.
Sam Lantinga 36e11d87 2014-04-19T10:17:36 Fixed missing j
Sam Lantinga f4b77110 2014-04-17T19:52:15 Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c Lasse ??rni While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c: - In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i: rtrn += SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i: if (touch->dollarTemplate[i].hash == gestureId) { return SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga e9eb7ecd 2014-03-06T20:02:17 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch klose File: SDL_gesture.c Method: SDL_GestureAddTouch When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized. The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Philipp Wiesemann cd37485e 2013-11-02T12:07:21 Changed parameter name for gesture template save functions from "src" to "dst".
Philipp Wiesemann 95bbf5f4 2013-11-02T11:51:23 Removed unreachable return statement in gesture source.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo 63fe3a77 2013-08-20T19:49:24 Fixes a few non C89 compliant comments
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.