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8e2634eb
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2016-10-14T00:51:57
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Fixed divide by zero if setting integer scale without setting logical width and height
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27d4f099
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2016-10-07T23:40:44
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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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9c483655
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2016-10-07T18:00:30
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Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
Adam M.
When doing a rotated texture copy with the software renderer, where the angle is a multiple of 90 degrees, one or two edges of the image get cut off. This is because of the following line in sw_rotate.c:
if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) {
which is effectively saying:
if (dx >= 0 && dx < src->w-1 && dy >= 0 && dy < src->h-1) {
As a result, it doesn't process pixels in the right column or bottom row of the source image (except when they're accessed as part of the bilinear filtering for nearby pixels). This causes it to look like the edges are cut off, and it's especially obvious with an exact multiple of 90 degrees.
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c8cfccc2
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2016-10-01T14:31:00
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Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex)
Daniel
Seems like check of the visibility of renderer (renderer->hidden) is missing in SDL_RenderCopyEx.
In SDL_RenderCopy it should be done much earlier (after checking support for RenderCopyEx, line 1750).
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67901f53
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2016-10-01T13:29:30
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Fixed bug 3174 - SDL_SetRenderTarget clip rect
Marcel Bakker
In SDL_SetRenderTarget(),
i think the intended behavior was to clear the clip rect when a new target is set.
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0a1999df
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2016-01-16T21:25:10
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Fixed compile warnings about type conversion.
Found by buildbot.
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167cf14c
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2016-01-05T16:39:18
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SDL_RenderSetIntegerScale
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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9e9ef5ad
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2015-12-27T17:55:45
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Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Many thanks to id.zeta for details on the bug, and for the fix!
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0856a7ef
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2015-08-21T23:50:37
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Changed an error return value from 0 to NULL for consistency.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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