kc3-lang/SDL/include/SDL_config_winrt.h

Branch :


Log

Author Commit Date CI Message
1ea86978 2014-08-17 13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
4e7db78e 2014-08-16 23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
cf4ff728 2014-07-04 18:20:23 Made the latest XInput + Haptic changes compile and run on WinRT Notes: - Support for the 'Guide' button does not seem to be possible, as XInputGetStateEx is not available on WinRT. - Haptic support appears to be working on WinRT now! - SDL/WinRT does not allow calls to LoadLibrary or LoadLibraryEx. The calls to those were removed by this change, but only when compiling for WinRT. Non-WinRT Windows will continue to detect and load XInput via LoadLibrary and GetProcAddress calls.
b79e7f32 2014-07-03 15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
6101e4b2 2014-06-07 18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
b68b6e23 2014-03-12 11:57:15 Fixed various build and runtime errors when using WinRT with VS2012.
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
d92f0127 2013-12-21 10:08:11 WinRT: enabled OpenGL ES 2 support by default A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
67925947 2013-11-29 00:21:56 WinRT: removed a now-complete TODO comment regarding Direct3D 11
b6f80d85 2013-11-29 00:19:46 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
749117ac 2013-11-04 19:54:29 WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
f3bd9175 2013-09-04 19:55:45 WinRT: more renaming of "windowsrt" to "winrt"