kc3-lang/SDL/include/SDL_video.h

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Log

Author Commit Date CI Message
2d38a71a 2014-06-05 00:45:16 Added SDL_HITTEST_RESIZE_*, and implemented for X11.
661548c8 2014-05-29 13:38:39 Tweaked hit-testing documentation.
98c03f39 2014-05-28 01:22:47 Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes.
3cbc83ef 2014-05-27 01:27:42 First shot at SDL_SetWindowDragAreas(). Only Cocoa implemented right now.
b7d2c0e9 2014-05-24 01:30:37 Implemented SDL_CaptureMouse().
f5c77149 2014-05-18 21:05:39 Fixed typo in header comment.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
338bf9cc 2014-01-29 18:38:13 Add SDL_GL_ResetAttributes.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
0e699eb5 2013-10-20 21:18:05 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Fixes Bugzilla #1985.
058aba08 2013-09-30 21:57:03 Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
b9a22308 2013-09-28 12:55:32 Fixed doxygen warning.
869a7076 2013-09-20 13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
0eeb76d8 2013-08-19 16:29:46 Fixes bug #2037, common EGL code for Android and X11
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.