Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 2d38a71a | 2014-06-05 00:45:16 | Added SDL_HITTEST_RESIZE_*, and implemented for X11. | ||
| 661548c8 | 2014-05-29 13:38:39 | Tweaked hit-testing documentation. | ||
| 98c03f39 | 2014-05-28 01:22:47 | Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes. | ||
| 3cbc83ef | 2014-05-27 01:27:42 | First shot at SDL_SetWindowDragAreas(). Only Cocoa implemented right now. | ||
| b7d2c0e9 | 2014-05-24 01:30:37 | Implemented SDL_CaptureMouse(). | ||
| f5c77149 | 2014-05-18 21:05:39 | Fixed typo in header comment. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 338bf9cc | 2014-01-29 18:38:13 | Add SDL_GL_ResetAttributes. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 0e699eb5 | 2013-10-20 21:18:05 | Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Fixes Bugzilla #1985. | ||
| 058aba08 | 2013-09-30 21:57:03 | Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 | ||
| b9a22308 | 2013-09-28 12:55:32 | Fixed doxygen warning. | ||
| 869a7076 | 2013-09-20 13:43:00 | add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |