kc3-lang/SDL/src/video/windows/SDL_windowswindow.h

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Log

Author Commit Date CI Message
b29740b8 2014-06-25 17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
67e55655 2014-06-23 10:09:15 Fixed grab interaction with Windows Classic theme Testing: * For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic: - Ran testsprite2 - Pressed Ctrl-G to grab the mouse - Alt-tabbed away, verified mouse is no longer grabbed - Alt-tabbed back, verified that mouse was grabbed - Alt-tabbed away - Clicked in the window, verified mouse was grabbed - Alt-tabbed away - Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed - Alt-tabbed away - Clicked the minimize button on the title bar, the window was successfully minimized - Clicked on the icon in the task bar, the window was restored and the mouse grabbed again - Alt-tabbed away - Clicked the close button on the title bar, the window was successfully closed
707fd9f0 2014-06-04 10:56:30 Fixed bug where changing the window border would change the window size on Windows.
89ad7934 2014-05-29 13:39:02 First shot (not even compiled) at Windows hit-testing support.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
2a6213ad 2014-02-24 22:49:30 Make sure we don't clip the cursor while clicking on the window title bar
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
2521e497 2013-12-23 17:55:06 Setting the mouse in relative mode implies grabbing the mouse. This fixes getting mouse button events in raw input relative mode on X11.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
9fa4da13 2013-11-28 02:31:32 Fixed windows build with conflict resolve
2bb344d6 2013-11-27 10:29:27 Don't crash when no WM is present. CR: Sam Lantinga.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
61959aa6 2013-11-22 13:24:53 OpenGL ES support for Windows
e19f15dd 2013-11-10 14:10:00 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows.
9f390e79 2013-09-28 14:06:59 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
b6be1435 2013-09-28 14:06:20 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.