Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| b29740b8 | 2014-06-25 17:06:12 | Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest() | ||
| 67e55655 | 2014-06-23 10:09:15 | Fixed grab interaction with Windows Classic theme Testing: * For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic: - Ran testsprite2 - Pressed Ctrl-G to grab the mouse - Alt-tabbed away, verified mouse is no longer grabbed - Alt-tabbed back, verified that mouse was grabbed - Alt-tabbed away - Clicked in the window, verified mouse was grabbed - Alt-tabbed away - Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed - Alt-tabbed away - Clicked the minimize button on the title bar, the window was successfully minimized - Clicked on the icon in the task bar, the window was restored and the mouse grabbed again - Alt-tabbed away - Clicked the close button on the title bar, the window was successfully closed | ||
| 707fd9f0 | 2014-06-04 10:56:30 | Fixed bug where changing the window border would change the window size on Windows. | ||
| 89ad7934 | 2014-05-29 13:39:02 | First shot (not even compiled) at Windows hit-testing support. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 2a6213ad | 2014-02-24 22:49:30 | Make sure we don't clip the cursor while clicking on the window title bar | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 2521e497 | 2013-12-23 17:55:06 | Setting the mouse in relative mode implies grabbing the mouse. This fixes getting mouse button events in raw input relative mode on X11. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 9fa4da13 | 2013-11-28 02:31:32 | Fixed windows build with conflict resolve | ||
| 2bb344d6 | 2013-11-27 10:29:27 | Don't crash when no WM is present. CR: Sam Lantinga. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| e19f15dd | 2013-11-10 14:10:00 | Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows. | ||
| 9f390e79 | 2013-09-28 14:06:59 | Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. | ||
| b6be1435 | 2013-09-28 14:06:20 | Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |