src/joystick/darwin/SDL_sysjoystick.c


Log

Author Commit Date CI Message
Alfred Reynolds d34d608e 2015-03-02T11:43:24 SDL - fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
Ryan C. Gordon 20186815 2015-02-19T23:52:10 Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!). Fixes Bugzilla #2822.
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.