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9e2b90e2
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2015-08-14T01:20:41
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Cocoa: Keep the window's screen position through SDL_SetWindowSize().
The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066.
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c57f409f
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2015-07-31T20:16:58
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Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
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0aa2a6df
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2015-07-31T09:16:21
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SDL
- fix hint check, we want or not and
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628d8edb
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2015-07-29T17:19:15
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SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
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e346f142
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2015-07-17T21:03:58
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SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
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396b3b89
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2015-07-05T15:45:48
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Better fix for bug 3048, don't crash if the window title is NULL
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d0ba0c1d
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2015-07-04T21:04:49
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Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle"
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65a1a3e7
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2015-07-04T14:09:09
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Cocoa: support drag-and-drop of multiple objects.
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e8954d5d
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2015-06-30T19:30:02
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Hack to fix missing window decorations after toggling fullscreen mode in Mac OS X 10.10
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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