Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 9fa4da13 | 2013-11-28 02:31:32 | Fixed windows build with conflict resolve | ||
| 2bb344d6 | 2013-11-27 10:29:27 | Don't crash when no WM is present. CR: Sam Lantinga. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| e19f15dd | 2013-11-10 14:10:00 | Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows. | ||
| 9f390e79 | 2013-09-28 14:06:59 | Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. | ||
| b6be1435 | 2013-09-28 14:06:20 | Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |