include/SDL_mouse.h


Log

Author Commit Date CI Message
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Ryan C. Gordon 4bae7538 2022-12-09T22:07:22 docs: Note that you don't need to free SDL_GetDefaultCursor's results. Reference Issue #6777. (cherry picked from commit 16f8dfcef944019ce4474061aa06c2a1997e601e)
SDL Wiki Bot f35bbe0c 2022-08-11T21:11:11 Sync SDL wiki -> header
Sam Lantinga 3861c557 2022-08-11T13:58:39 Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION This hint controls whether mouse warping generates motion events in relative mode, and defaults off. Fixes https://github.com/libsdl-org/SDL/issues/6034 Fixes https://github.com/libsdl-org/SDL/issues/5741
SDL Wiki Bot bdaf9a92 2022-08-06T13:25:12 Sync SDL wiki -> header
Ryan C. Gordon e2452ede 2022-08-06T09:19:10 include: Added documentation to SDL_CaptureMouse about auto-capture.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
SDL Wiki Bot c7dafb15 2021-10-27T01:36:05 Sync wiki -> header
SDL Wiki Bot 856c87fc 2021-07-24T17:32:05 Sync wiki -> header
Sam Lantinga d89f4b3a 2021-07-24T10:29:34 Note that mouse warping doesn't work over Microsoft Remote Desktop Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
SDL Wiki Bot 48993a7f 2021-07-23T16:14:49 Sync wiki -> header
Ryan C. Gordon c88eb7a8 2021-07-14T17:07:04 Sync wiki -> header.
Ryan C. Gordon c486959e 2021-03-24T10:47:03 headers: Fix up bullet lists, now that wikiheaders.pl can handle them.
Ryan C. Gordon 3f40396d 2021-03-21T14:18:39 First shot at merging the wiki documentation into the headers.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Philipp Wiesemann cbcc256f 2017-06-04T23:15:39 Fixed comments in headers for doxygen output.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Philipp Wiesemann a4abda0b 2016-08-03T22:30:31 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann b1ce3799 2016-05-05T22:03:52 Added missing links at documentation of SDL_FreeCursor() in header file.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Ryan C. Gordon e346f142 2015-07-17T21:03:58 SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Edward Rudd 5b5823ee 2014-11-23T21:09:54 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Ryan C. Gordon b29740b8 2014-06-25T17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
Ryan C. Gordon 84369567 2014-06-25T16:16:55 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
Ryan C. Gordon b861efde 2014-06-05T00:03:33 Implemented SDL_GetAbsoluteMouseState(). X11 only for now, but this should be doable on every platform, I think.
Sam Lantinga 45ed5ee4 2014-06-04T10:55:26 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
Ryan C. Gordon b7d2c0e9 2014-05-24T01:30:37 Implemented SDL_CaptureMouse().
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.