build-scripts


Log

Author Commit Date CI Message
Philipp Wiesemann f1296a86 2017-04-02T21:33:24 Emscripten: Simplified option name in build script and README.
David Ludwig e07e446a 2017-02-25T21:23:12 WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further, Microsoft hasn't support Windows 8.0 development in any of their actively-updated toolchains, and setting it up can be a pain. In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0 .dlls is no longer the default, if and when using the 'winrtbuild.*' scripts. The MSVC 2012 project files for building Windows 8.0 dlls remain, though, for the time being.
Sam Lantinga 43dbbd63 2017-02-20T10:55:49 Updated iOS fat build
Ryan C. Gordon 5fcd454a 2017-01-06T20:00:17 emscripten-buildbot.sh: let user override default SDKDIR.
Sam Lantinga 0badbdde 2017-01-01T18:47:29 Run sed in binary mode so we don't have to worry about fixing line endings
Sam Lantinga 9e6d729e 2017-01-01T18:36:35 Fixed typo in copyright update script
Sam Lantinga 0f586d58 2017-01-01T18:32:57 Convert some files back into DOS line endings after updating copyright
Ryan C. Gordon ff56c7b3 2016-11-25T14:16:27 checker-buildbot.sh: Disable warnings that aren't explicitly static analysis.
Ryan C. Gordon fd250bd6 2016-11-24T21:13:23 checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected.
Ryan C. Gordon 0a294a7b 2016-11-10T11:26:44 nacl: pepper_49 SDK apparently has problems, move buildbot back to pepper_47. (this is still a big leap forward from the previous buildbot target of pepper_35!)
Ryan C. Gordon 920bc237 2016-11-08T01:12:54 Upgraded buildbot to NaCL SDK pepper_49 (the current stable release).
Sam Lantinga 6a9ee8fa 2016-10-01T12:52:55 Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. winterknight The showrev.sh script shows the tip, instead of the current hg revision. This can be mismatched if one were to use hg update -r ??? to revert to a previous revision. Patch uses parents instead of tip, which will show the revision that the source is compiled with, instead of the latest revision that the user who is compiling has downloaded.
Ryan C. Gordon 45553ac4 2016-09-06T12:18:52 emscripten-buildbot.sh: exit with an error if configure/make fail.
Philipp Wiesemann e7a9095f 2016-07-18T22:01:01 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
Philipp Wiesemann ce456cfb 2016-06-24T19:06:06 Mac: Updated availability macro in build script.
Alex Szpakowski 4a468739 2016-05-21T00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Ryan C. Gordon 06129f6d 2016-01-08T07:21:15 Fixed buildbot's static analysis script to enable assertions. This removes false positives. Apparently someone forced the default CMake builds to use -O3, turning these off by default. :/
Sam Lantinga 68a32728 2016-01-02T10:38:51 Fixed sed error on Mac OS X and updated copyright on a few last files
David Ludwig 5790f59f 2015-12-02T08:04:17 WinRT: minor tweak to NuGet package naming
David Ludwig 3b79ab4c 2015-12-02T07:58:23 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
David Ludwig 89898d83 2015-12-01T22:07:24 WinRT: added NuGet-package creation support to WinRT build script
David Ludwig 0020aa94 2015-11-30T21:11:33 WinRT: made WinRT build script create Win10/UWP .dll files
Philipp Wiesemann 682604b2 2015-07-31T20:15:02 Android: Changed androidbuild.sh to use path from variable.
Philipp Wiesemann c5857ab4 2015-06-26T20:12:10 Mac OS X: Fixed typo in build script comment.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().