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1e18dc59
|
2023-09-20T14:50:56
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|
update config.guess and config.sub from mainstream
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|
841263c9
|
2023-08-05T14:03:02
|
|
updated config.guess and config.sub from mainstream
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|
880ac537
|
2023-01-21T10:15:02
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|
typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
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63d10a0a
|
2022-01-08T23:00:32
|
|
updates to config.guess and config.sub from mainstream.
|
|
7e8d054b
|
2021-08-21T11:50:04
|
|
updated config.sub from mainstream.
|
|
118480e5
|
2021-07-08T17:56:14
|
|
fix permissions
|
|
46f19c31
|
2021-07-08T07:23:29
|
|
Implemented mouse relative mode for iOS 14.1 and newer
|
|
6b21a6cc
|
2021-07-05T20:02:02
|
|
Update config.guess and config.sub from mainstream.
|
|
7a7cba4b
|
2021-05-25T14:56:37
|
|
config.guess, config.sub: fix permissions
|
|
157c3f80
|
2021-05-21T09:45:08
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[SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens
In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected
Fix for https://jira.valve.org/browse/CSGO-4855
@saml
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c63a62ae
|
2021-05-18T23:51:50
|
|
updates to config.guess and config.sub from mainstream.
|
|
bb76edf3
|
2021-02-22T15:44:32
|
|
fix permissions of a few files
|
|
7e19c634
|
2021-01-28T14:53:59
|
|
Note that the Logitech G29 (PS4) is a racing wheel
|
|
582e1f4a
|
2021-01-28T23:03:50
|
|
config.guess and config.sub updates from mainstream
|
|
4eb2b9f8
|
2021-01-23T03:03:55
|
|
fix permissions of config.guess and config.sub
|
|
a5dba7d3
|
2021-01-08T09:54:52
|
|
Fixed Xbox One Series X share button incorrectly triggering on newer firmware
|
|
e23666f6
|
2021-01-07T17:40:00
|
|
update config.guess and config.sub from mainstream.
|
|
dc0e5de9
|
2021-01-05T17:10:02
|
|
Update config.guess and config.sub from mainstream.
Recognizes riscv32be and riscv64be.
|
|
b5f0483c
|
2021-01-01T22:30:28
|
|
fix permissions
|
|
5f0b2a7f
|
2021-01-01T11:12:22
|
|
Fixed resource leak with D3D11 NV12 textures
|
|
f1758241
|
2020-12-29T20:51:10
|
|
config.sub, config.guess: go back to backtick `..` substitutions.
see e.g. https://lists.gnu.org/archive/html/config-patches/2020-12/msg00000.html
|
|
fd3cb20b
|
2020-12-23T14:09:01
|
|
Fixed bug 5411 - config.guess and config.sub outdated
Ozkan Sezer
Our config.guess and config.sub are rather outdated.
Attached new versions of them here.
However, build-scripts/config.sub.patch do not apply
to these new versions: I don't know if and where that
patch is still needed.
|
|
faf8f8b8
|
2018-08-30T12:50:10
|
|
fix permissions
|
|
24a74956
|
2017-09-09T08:03:23
|
|
Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
c1d29725
|
2014-07-07T11:13:19
|
|
Fixed indentation for pnacl configuration
|
|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|