Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| b9d1f9ed | 2014-06-15 13:01:10 | Fixed Android error on static lib build, if relative NDK_MODULE_PATH used Stefan P?schel if the variable NDK_MODULE_PATH is set to a relative path (like "../"), compiling of a static SDL lib fails with an error similar to this: make: *** No rule to make target `..//android_libs/SDL/..//android_libs/SDL/src/main/android/SDL_android_main.c', needed by `obj/local/armeabi/objs/SDL2_static/__//android_libs/SDL/src/main/android/SDL_android_main.o'. Stop. Regarding the shared lib, this is already prevented by a "subst" command in the /Android.mk, which removes all occurences of "$(LOCAL_PATH)/". The attached patch does the same with the additional "SDL_android_main.c", which is included for build the static SDL lib. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| e9be2d0b | 2014-01-08 00:45:29 | Add Dynamic API to Android makefile. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 4349cb57 | 2013-10-10 21:51:39 | Fixed bug 2146 - Enable static linking of libSDL on Android Denis Bernard This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided. It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required. The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below). Instructions: 1. Copy the android-project directory wherever you want to keep your projects and rename it to the name of your project. 2. Create a symlink to SDL/src/main/android/SDL_android_main.c as <project>/jni/src/SDL_android_main.c 3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk (overwrite the existing one) 4. Edit <project>/jni/src/Android.mk to include your source files 5. create and export an environment variable named NDK_MODULE_PATH that points to the parent directory of this SDL directory. e.g.: export NDK_MODULE_PATH="$PWD"/.. 6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to System.loadLibrary("SDL2") line 42. 7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project. | ||
| 24f23771 | 2013-10-09 10:29:01 | Adds test framework to Android.mk and a simple utility to build Android projects | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |