Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 164de232 | 2014-07-27 19:56:53 | Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest | ||
| b79e7f32 | 2014-07-03 15:39:55 | Split the XInput and DirectInput code so Windows RT can use the existing XInput support. | ||
| 9e2a2639 | 2014-06-23 10:09:13 | Added names for some theme related windows messages | ||
| ab4f1aaa | 2014-06-15 10:42:28 | Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects | ||
| be74705f | 2014-06-08 12:00:29 | Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. | ||
| 85cae478 | 2014-06-07 21:58:18 | Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 20680d7d | 2014-03-29 12:27:02 | Added testrumble to the Visual Studio 2013 solution | ||
| f018ca46 | 2014-03-19 21:39:55 | Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite | ||
| 2c558ca2 | 2014-03-10 17:19:19 | Fixed D3D9 initialization on Windows 8, which doesn't have D3DX | ||
| cb7a408f | 2014-03-10 05:37:25 | testoverlay2 depends on SDL2, SDL2main, and SDL2test | ||
| 1e6ac691 | 2014-03-10 03:59:47 | Added testoverlay2 to the Visual Studio 2013 solution | ||
| 1a35f32b | 2014-03-10 01:51:03 | Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. | ||
| 360f1101 | 2014-03-09 10:37:45 | Visual Studio 2013 project updates | ||
| ea71a5e0 | 2014-02-20 17:03:55 | Fixes #2408, VS2013: several projects of release build are not built Patch by Hiroyuki Iwatsuki | ||
| e3f0d53b | 2014-02-19 11:03:03 | Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) | ||
| 090327e7 | 2013-12-09 16:03:18 | Implemented the Dynamic API magic. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| 5a68214b | 2013-11-16 12:11:19 | Fixed bug 2232 - Version Mismatch in VS2013 Solution File Joe LeVeque Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013. | ||
| 1c138785 | 2013-11-14 22:19:07 | Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly. | ||
| b7553ae7 | 2013-11-10 11:51:06 | Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL) | ||
| 52069757 | 2013-11-10 00:32:23 | Added Apoorv Upreti's GSoC2013 work: visual test suite. See visualtest/README.txt for details. | ||
| 64e1b1ca | 2013-10-14 09:14:09 | Fixed project conflict during commit | ||
| e7e86c6d | 2013-10-14 08:56:45 | Adding static lib to SDL builds on Windows. CR: SamL | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. | ||
| 65728477 | 2013-08-14 23:30:10 | Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |