Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 2230df55 | 2014-07-27 19:52:52 | Remove dependency on C runtime from Windows SDLmain. | ||
| d1ca658c | 2014-07-12 13:05:41 | Fixed bug 2638 - (Signed) Can't create signed apps in Android Pablo Mayobre When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process" | ||
| 3b217eef | 2014-06-20 11:50:31 | Fix another NaCl warning | ||
| 553cc07e | 2014-06-20 10:59:51 | Initialize nacl_io, removes SDL_NaClMount/Umount It's just easier to use nacl_io's mount/umount directly. | ||
| efa2d058 | 2014-06-08 18:18:13 | Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt | ||
| 1e352d79 | 2014-06-06 15:45:59 | Chrome's Native Client backend implementation | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 2d8b86bb | 2014-04-05 23:24:33 | Fixed unused local variable warning. | ||
| 205266fa | 2014-03-15 10:37:40 | Fixed a build error when including WinRT's SDLmain file directly in an app | ||
| f9a58968 | 2014-03-13 21:21:26 | Added missing copyright notices | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| c167d1f6 | 2014-03-09 10:38:30 | Updated SDL to version 2.0.3 | ||
| 853334af | 2014-02-09 03:09:56 | Updated SDL to version 2.0.2 | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| b2f8b351 | 2013-11-14 20:24:40 | Fixed comment typo. | ||
| 00003e8c | 2013-11-14 11:51:24 | Renamed things named after BeOS to be named after Haiku instead. | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| d1bde399 | 2013-10-20 20:24:00 | Backed out changeset 737771c47c6f, done testing Buildbot changes. | ||
| df368084 | 2013-10-20 20:02:02 | Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. | ||
| 12ca3ce3 | 2013-10-17 23:02:29 | Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. | ||
| a7e1fddd | 2013-10-10 21:50:25 | Updated SDL to version 2.0.1 | ||
| 58dd0864 | 2013-09-22 12:26:53 | WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps. | ||
| aeaa0505 | 2013-09-16 22:43:12 | WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain. | ||
| efb3cdca | 2013-09-16 22:27:30 | WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum). | ||
| fff83d8e | 2013-09-16 21:09:58 | WinRT: reduced the size of SDL_winrt_main.cpp by a little bit | ||
| c72a4fa3 | 2013-09-15 23:53:51 | WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required. | ||
| f860141a | 2013-08-27 12:33:36 | WinRT: renamed "windowsrt" directories to "winrt" | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| 552b04c5 | 2013-08-20 20:34:40 | More non C89 compliant comments | ||
| c2a29aed | 2013-08-18 22:05:53 | Fixed Haiku build (thanks Alexander!) | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |