kc3-lang/SDL/docs/README-android.md

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Log

Author Commit Date CI Message
0ad606b4 2022-03-14 10:43:18 Android: add comment to set render target to NULL when going to background (bug #4041)
599001d4 2021-07-07 13:30:48 Revert "Removed reference to ant project." This reverts commit 0cad302346f95da770e5e1dc818f585c4ab4530d. The ant directory still exists in source control
0cad3023 2021-06-14 13:56:12 Removed reference to ant project. The android-project-ant directory does not exist anymore.
30359a68 2021-06-01 20:11:59 Android: document workaround to use JNI on native thread (see bug #4406)
18998449 2021-03-21 01:15:14 Fix GitHub display of README-android.md
d74779b7 2021-02-04 13:50:56 Android: documention update
155087d1 2019-08-11 15:23:37 Fixed bug 3918 - CMake support for android project
05333a6e 2019-04-05 09:16:30 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
390459d8 2019-01-12 12:11:06 Updated minimum supported Android version to API 16, to match latest NDK toolchain
d09774a4 2018-12-30 14:23:25 Fixed bug 3511 - documentation to end an Android application
e381a159 2018-10-28 10:31:06 Updated Android project files and documentation
38ae4988 2018-08-21 20:46:25 Updated required Android SDK to API 26, to match Google's new App Store requirements
6e01fbb7 2018-02-11 18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
fa5db3a9 2017-10-28 12:11:25 Added the old ant Android build project structure
edf0fae1 2017-10-23 23:23:47 Updated Android build tools version, which bumped minimum deployment target to API 14 Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
f08480af 2017-10-23 15:23:43 Switched to new style gradle Android application build process
6c38c900 2017-08-31 15:12:08 Update Android SDK required to API level 16 Sylvain Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16. There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11. -some hard-coded constant can be expandend. - rename a local variable (hasVibrator to hasVibratorService)
148ac5b3 2017-08-19 00:27:11 Added Matt Styles' tutorial on building SDL for Android with Visual Studio
8ad131b7 2017-02-16 13:55:12 readme: more HTTPS changes.
1fd2646c 2016-10-15 20:01:50 Android: Split long line in README.
d3cbc664 2016-10-07 17:49:33 Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip Michael Labb? NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls. You must link against these libraries. Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen(). NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library. Almost no devs will try this first if they don?t have a rooted device. I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.
104c9541 2016-10-07 17:46:58 Converted README documentation to DOS text format
4011d991 2016-02-24 21:05:19 Fixed doxygen warnings about markdown formatting.
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
70438be2 2014-12-03 10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
9c398852 2014-11-22 22:20:40 Corrected header file documentation comment.
24c86b55 2014-09-11 19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
6d9dbf5e 2014-08-15 23:39:14 Fixed markdown formatting in READMEs.
c5aa0d80 2014-08-15 23:18:57 Updated README.
cfaa99bb 2014-08-12 23:28:45 Fixed doxygen warnings and markdown formatting.
53cf64b0 2014-08-11 23:13:20 Fixed doxygen warning and markdown formatting.
e76fecc4 2014-07-29 08:04:15 Moved documentation to docs, recreated a simple README.txt, fixed build