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40b0509e
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2021-03-26T14:34:58
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Fixed header documentation errors
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3f40396d
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2021-03-21T14:18:39
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First shot at merging the wiki documentation into the headers.
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06267f50
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2020-06-02T16:59:54
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Fixed whitespace in SDL_vulkan.h
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2303d921
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2020-05-29T16:28:56
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Fixed bug 5145 - Fix whitespace in SDL_vulkan.h
Colin Caine
Everywhere else seems to use spaces.
See patch diffed from a fresh hg checkout yesterday.
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69d27a69
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2019-06-11T18:13:46
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Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically
Dzmitry Malyshau
Current code, search paths, and error messages are written to only consider MoltenVK on macOS as a Vulkan Portability implementation. It's not the only implementation available to the users. gfx-portability [1] has been shown to run a number of titles well, including Dota2, Dolphin Emulator, and vkQuake3, often out-performing MoltenVK in frame rate and stability (see Dolphin benchmark [2]).
There is no reason for SDL to be that specific, it's not using any MVK-specific functions other than the WSI initialization ("VK_MVK_macos_surface"). gfx-portability exposes this extension as well, and a more generic WSI extension is in process. It would be good if SDL was written in a more generic way that expect a Vulkan Portability library as opposed to MoltenVK specifically.
[1] https://github.com/gfx-rs/portability
[2] https://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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a794126d
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2018-08-24T09:49:48
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vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
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be6ca785
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2018-02-25T23:02:09
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Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
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69958441
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2018-02-21T09:58:21
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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fb283932
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2017-09-06T19:35:36
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vulkan: use "unsigned int" instead of "unsigned"
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37ce9f27
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2017-08-27T23:13:15
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
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24a0d3bc
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2017-08-27T22:27:45
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Don't define Vulkan types if vulkan.h has already been included
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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