src/haptic/linux/SDL_syshaptic.c


Log

Author Commit Date CI Message
Mai Lavelle e714f659 2018-08-07T12:06:31 haptic: Fix initial detection of haptic devices on Linux system SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices outside of the 0-31 range are added to the list of haptic devices. Fixes Bugzilla #3923.
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Philipp Wiesemann 22c221f3 2017-06-11T22:30:58 linux: Changed internal functions to be static.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Philipp Wiesemann 97aa5775 2016-11-16T22:08:51 Fixed empty parameter list in signatures of internal functions.
Philipp Wiesemann 4743b55c 2016-07-20T21:01:14 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Ryan C. Gordon 7605ccf6 2016-01-05T02:29:16 Use SDL's stdinc functions instead of C runtime calls.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Sam Lantinga c2f03948 2015-09-30T15:38:30 Fix crash on controller hotplug on linux. CR: Sam
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon 0c3830a9 2015-06-16T00:57:45 Haptic/Linux: Keep track of device numbers properly to track duplicates. Fixes Bugzilla #3014.
Sam Lantinga e3df6d5e 2015-06-14T19:21:13 Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function Technically this is caused by the haptic devices not being closed at quit time, which we need to fix anyway, but this is a bandaid for now.
Philipp Wiesemann 86e9ab79 2015-06-08T20:46:09 Linux: Fixed not needed call to close() on error. It was called if file descriptor was none and -1.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Ryan C. Gordon a3097559 2015-02-19T13:11:19 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer. (Thanks, Simon!) Fixes Bugzilla #2881.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Philipp Wiesemann 4f26e776 2014-12-04T21:41:30 Replaced free() with SDL_free() because related allocation also uses wrapper.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Sam Lantinga 265b219e 2014-11-29T11:51:13 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft Remove the dependency of the calculation of Linux "phase" on "period", currently the "phase" parameter is interpreted as a time shift, instead of a phase shift. The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ), but we're about to standardize the 'phase shift' interpretation into the Linux input documentation, since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
Sam Lantinga ef8c3d89 2014-11-29T11:48:43 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign, currently its meaning is only reflected by the example.
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Ryan C. Gordon 57db2790 2014-08-16T16:47:42 Haptic: Fix the saturation and deadband parameters' available range. There was a misconception that Linux's saturation and deadband parameters - on which the corresponding SDL parameters were based - use only half of the possible range. Thanks, Elias! Partially fixes Bugzilla #2686.
Ryan C. Gordon a2622ce6 2014-08-16T16:42:55 Haptic: Explicitly avoid floating point arithmetic if it's not needed. Thanks, Elias! Partially fixes Bugzilla #2686.
Ryan C. Gordon 1db581b4 2014-08-16T16:41:25 Haptic: DInput's POLAR direction actually matches Linux's direction. Thanks, Elias! Partially fixes Bugzilla #2686.
Ryan C. Gordon 3e27013b 2014-08-16T16:40:01 Haptic: Don't interpret a direction of polar 35999 as "unsupported type". (or linux-direction 0xFFFF) Thanks, Elias! Partially fixes Bugzilla #2686.
Sam Lantinga f8b75b1a 2014-06-21T20:40:00 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly Zachary L SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise. For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo 1084421c 2014-02-24T10:25:02 Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
Ryan C. Gordon 56979749 2014-02-06T10:00:45 Fixed a typo.
Edward Rudd a09548eb 2014-02-06T09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
Edward Rudd f3e6a0a7 2014-02-06T09:11:05 fix indentation and spaces
Edward Rudd 5fb0be30 2014-02-04T15:44:09 Rework haptic backend to properly support hotplugging of haptic devices. * currently only linux backend updated.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 79499898 2013-08-28T17:12:07 Fixed comment typo.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.