src/joystick/hidapi/SDL_hidapi_xbox360.c


Log

Author Commit Date CI Message
Sam Lantinga 34237b80 2018-08-31T18:10:21 Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Sam Lantinga fda14741 2018-08-29T18:56:54 Fixed Xbox One S Bluetooth support on Mac OS X
Sam Lantinga 7d3a7ef8 2018-08-15T23:35:54 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
Sam Lantinga a2add1f6 2018-08-15T23:14:45 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
Sam Lantinga 3f5ff751 2018-08-15T23:14:43 Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
Sam Lantinga aad340eb 2018-08-15T19:53:36 Added Windows Xbox controller state packet handling, for completeness.
Sam Lantinga 63107524 2018-08-15T19:53:34 Fixed input from the Steam Virtual Gamepad on Mac OS X
Sam Lantinga 51902010 2018-08-15T19:53:26 Remove the HIDAPI device if we get a read error from it This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API