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34237b80
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2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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16ccff3c
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2018-08-29T20:23:36
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Fixed whitespace
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3f5ff751
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2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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63107524
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2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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0903e835
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2018-08-15T19:53:31
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Use SDL specific window class to avoid conflicting with Steam
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c8866658
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2018-08-15T19:53:30
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Catch device removal as well as device arrival on Windows
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641c674f
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2018-08-15T19:53:28
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Turned off debug messages
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51902010
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2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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dfbd7f65
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2018-08-15T19:53:24
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Fixed Mac OS X build
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ec74c318
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2018-08-15T19:53:22
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Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
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ab07ce11
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2018-08-09T16:04:30
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Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
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888bf1af
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2018-08-09T16:03:50
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Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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