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3cbc83ef
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2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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b7f90442
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2014-05-27T00:26:47
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Added SDL_PointInRect().
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b7d2c0e9
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2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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f5c77149
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2014-05-18T21:05:39
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Fixed typo in header comment.
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81c574b8
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2014-05-11T15:59:22
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Fixed typo in header comment.
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b701175a
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2014-05-10T17:00:37
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Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergstr?m
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2a7aa9bd
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2014-05-06T00:13:07
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Fix build on Windows targets without dxgi.h, like MingW32.
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548a0ee7
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2014-05-05T22:21:26
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__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
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cb403ab6
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2014-04-29T12:00:28
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Removed comma at end of enum in a public header, to make -Wpedantic happy.
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bd6a4936
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2014-04-26T12:38:35
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Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
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ae2a50fc
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2014-04-21T12:42:25
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Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
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defd90b6
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2014-04-19T13:15:41
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Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
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03afd0de
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2014-04-18T12:43:04
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SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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9eccde51
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2014-04-06T00:30:48
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Enable building of Android libraries using a standalone NDK
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