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3b191580
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2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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ce576323
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2022-06-10T12:42:45
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The backlight event is "change", not "add" or "remove"
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964e979d
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2022-05-30T16:17:04
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hidapi: Allow disabling libusb support at runtime
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bef9f2b2
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2022-05-26T20:45:13
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Don't trigger device notifications when Steam Deck backlight changes
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22d6e09a
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2022-05-25T11:04:58
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Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
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a40405d7
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2022-04-20T18:06:02
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hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
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7b3449b8
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2022-04-04T20:46:56
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Minor cleanup
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f14c7bb4
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2022-01-09T20:33:32
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added missing hidapi stuff for os/2 with libusb
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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67c4b996
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2021-12-15T10:39:42
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Fixed enabling udev hotplug detection on Linux
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8f17af5e
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2021-11-27T20:56:56
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hidapi: mark libusb function pointers with LIBUSB_CALL.
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d5813776
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2021-11-25T09:56:15
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Release UDEV ressources
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b6796597
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2021-11-19T11:55:50
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SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
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5fc7a90a
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2021-11-12T10:00:41
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Fix refcounting in SDL_hid_exit
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9c3bcf8e
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2021-11-11T17:31:14
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Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
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b9b0df40
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2021-11-11T12:52:31
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Fixed Linux build
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c9ada1c1
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2021-11-11T12:45:38
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Made HIDAPI device change notifications available via SDL_hid_device_change_count()
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6c4b4ee7
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2021-11-10T09:41:43
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Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
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0f2bf629
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2021-11-09T06:20:46
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Fixed building hidapi when libusb is available
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b8327a4a
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2021-11-08T07:19:45
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Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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f61b10dc
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2021-11-08T06:34:32
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Do more robust validation of devices passed to the SDL HIDAPI functions
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dd8c3548
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2021-11-08T17:00:56
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SDL_hidapi.c: avoid possible NULL pointer dereferences.
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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d4794028
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2021-01-22T08:45:38
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Fixed build
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9e45372a
|
2021-01-21T22:47:37
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Fixed build on Android and iOS
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bf53651d
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2021-01-21T22:32:17
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Make sure we only do GameCube adapter initialization if we were able to load libusb
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3527b494
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2021-01-21T22:30:34
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Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
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c8a64ad9
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2021-01-07T10:23:55
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Fixed building when SDL_LIBUSB_DYNAMIC is defined
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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ff913a22
|
2020-12-23T16:16:55
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Fixed compile warnings on platforms without hidapi support
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047b20e3
|
2020-12-23T16:11:16
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Fixed compile warnings on platforms without hidapi support
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706f6375
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2020-12-13T01:58:05
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Fixed build for platforms with only libusb hidapi implementations
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43aad966
|
2020-12-08T19:03:50
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Fixed bug 5222 - Crash when running with -DHIDAPI=ON
Mathieu Eyraud
SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.
Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.
I made a patch if you want to test:
- check that 'hid_init' is called once and only once,
- check return value of 'hid_init',
- check return value of 'SDL_LoadFunction',
- check return value of 'SDL_malloc',
- add some debug logging.
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59f28b7f
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2020-12-03T18:17:01
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Fixed whitespace
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9fc4a4c9
|
2020-11-24T22:25:26
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Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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69a8c846
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2020-03-04T09:42:08
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Fixed using more than one Xbox Bluetooth controller
Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
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bebc4867
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2020-03-01T17:53:30
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We already have a hidapi implementation for Windows, we don't need libusb
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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4e682461
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2020-01-17T10:43:14
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Reattach the kernel driver after closing USB controllers
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a8780c6a
|
2020-01-16T20:49:25
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Updated copyright date for 2020
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4e1cc124
|
2020-01-16T15:32:39
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Improved Xbox One controller initialization
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a9482a1d
|
2019-12-30T09:44:32
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Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
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868551b1
|
2019-12-20T21:00:16
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Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
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c5024a18
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2019-12-19T15:21:44
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Backed out debug code
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e22e77da
|
2019-12-19T15:01:35
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Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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4237b183
|
2019-12-19T04:31:00
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Fixed compiler warning
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52b6ab21
|
2019-12-16T17:11:23
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Added support for the SteelSeries Stratus Duo
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f7d82e56
|
2019-07-31T12:20:55
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hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
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