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a3bb007e
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2013-11-23T02:02:29
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Fixed double-free of the window shape path
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9dd923fb
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2013-11-16T21:19:16
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When the mouse is grabbed it's constrained to the client area, not the window frame.
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4295a92f
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2013-11-14T22:26:49
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Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
philhassey
On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.
Steps to Reproduce:
1. Open a windowed window on OS/X. (With the border on.)
2. e.button.button will give values 1,2,3 depending on which mouse button I click.
3. Call SDL_SetWindowBordered to disable the border.
4. e.button.button will only give values 1,2. 3 (right mouse button) stops coming through.
Expected result:
I expect all mouse buttons to register.
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12961352
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2013-11-12T02:04:12
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Fixed build error with SDK < 10.7
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253b9ba8
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2013-11-12T02:02:12
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We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
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75145ea0
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2013-11-12T01:52:54
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Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
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5f8a0b18
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2013-11-12T00:32:29
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Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
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7459b159
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2013-11-11T23:42:43
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Made sure the window had the correct border when manually being brought back from fullscreen mode.
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cb190b82
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2013-11-11T22:43:05
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Fixed assertion when quickly toggling from fullscreen back to fullscreen:
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"
To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
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8f8070db
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2013-11-11T21:38:11
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Fixed window resizing when entering and leaving fullscreen mode
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7cf76ffb
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2013-11-11T21:21:18
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Fixed assertion failure when minimizing a fullscreen window.
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cb31a80d
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2013-11-11T20:42:59
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Properly handle toggling fullscreen state when another fullscreen state change is in progress.
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f0692d65
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2013-11-11T03:29:11
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Fixed compiling with older Mac OS X SDK
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4c1322f6
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2013-11-11T02:53:00
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Added support for new style fullscreen transitions on Mac OS X
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893afbaf
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2013-11-10T19:19:44
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Fixed pool memory leak
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b30e396b
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2013-11-10T17:56:07
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Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
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5821466c
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2013-11-10T17:40:35
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Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
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faebe94c
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2013-11-08T14:05:08
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Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.
This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
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621c7f8f
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2013-11-08T14:04:51
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Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
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0f8d9995
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2013-11-02T11:42:00
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Corrected typo in source comment.
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d36c7363
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2013-10-28T22:43:39
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Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
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bcf5472d
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2013-10-21T02:37:03
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Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Alex Szpakowski
In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen.
I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034
I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size.
https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen:
I resolved the issue by swapping the order of the function calls, like so:
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
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f5fa492e
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2013-10-20T20:42:55
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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6435a82d
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2013-10-14T09:12:30
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Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
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2568a367
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2013-10-07T16:01:40
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Mac: Better handling when someone else is the app delegate.
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c455f729
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2013-10-07T14:16:38
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Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.
This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
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69a4351e
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2013-09-30T22:35:32
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Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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869a7076
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2013-09-20T13:43:00
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add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
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bfe1b1d0
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2013-09-14T01:30:57
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Don't incorrectly report success for negative swap intervals on Mac OS X.
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67c02a28
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2013-09-13T17:42:31
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Mac: Translate Ctrl-Left click to right click.
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e231d5b4
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2013-09-13T17:41:17
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Mac: Turn off momentum-based scrolling.
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37509cf3
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2013-09-13T17:40:41
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Mac: Fix cast warning.
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e07d7e64
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2013-08-29T08:30:21
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Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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14bf230d
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2013-08-12T11:09:13
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Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1df1e696
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2013-07-14T11:28:44
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Added the platform specific messagebox function to the video function list
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