configure.ac


Log

Author Commit Date CI Message
Ozkan Sezer 684b3b31 2021-11-09T02:30:28 regenerated configure script.
Ethan Lee 4b42c05b 2021-11-08T13:52:48 video: Add SDL_SetWindowMouseRect. This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
Ozkan Sezer dcc91909 2021-11-08T22:28:00 autotools: initial adjustments after the recent hidapi changes.
Ozkan Sezer 802e17aa 2021-11-03T20:35:20 autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection
Cameron Cawley 25c71748 2020-02-13T21:55:08 Add a barebones RISC OS video driver
Cameron Cawley 3db898c5 2020-02-13T22:32:35 riscos: Implement SDL_GetPrefPath()
Ethan Lee ef8c4d27 2021-09-23T17:43:53 wayland: Require xkbcommon 0.5.0 or newer (2014-10-18) Fixes #4645
Ryan C. Gordon 478f9eed 2021-09-20T10:20:04 x11: Don't include X11/extensions/extutil.h We don't use it, it was a leftover from 1.2, I think, and it doesn't exist on Solaris, so this should hopefully fix the build there. This also means we don't need the configure/cmake checks for SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also. Fixes #1666.
Ozkan Sezer ddfd21a6 2021-09-05T05:37:20 configure: fix vulkan enablement for windows after commit 13ec545936cfd
Ryan C. Gordon 13ec5459 2021-08-23T00:54:13 configure: Disable Vulkan support if loadso subsystem is disabled. Fixes #4373.
Sam Lantinga f5794f9e 2021-08-10T15:17:59 Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
Sam Lantinga 3f6ebfff 2021-08-10T15:02:36 Updated to version 2.0.17 for development
Sam Lantinga 68103993 2021-08-10T14:50:43 Enable AAUDIO driver for Android I thought this was already enabled for 2.0.16, but apparently not. Fixes https://github.com/libsdl-org/SDL/issues/3710
Ozkan Sezer 77c8d111 2021-08-10T20:55:50 configuration updates for dlopen: - cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history.. detach the dl api discovery from SDL_LOADSO_DLOPEN functionality. define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is called only for relevant platforms.) - update SDL_config.in and SDL_config.cmake accordingly. - SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is defined, but HAVE_DLOPEN is not. - pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN - SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN. - SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h, SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN. Closes: https://github.com/libsdl-org/SDL/pull/4351
Ryan C. Gordon ac20167e 2021-08-06T14:08:50 configure: Fixes to make SDL link as C++ on Haiku. Fixes #4590.
orbea d2e8998f 2021-08-03T07:59:01 build: Fix the LINKER variable. The LINKER variable is set in configure.ac as either 'CC' or 'CXX' where it is then passed to the created Makefile. This fails with slibtool which can't find the 'CC' file and can be fixed by correctly setting the LINKER variable to an actual Makefile variable like '$(CC)' or '$(CXX)' instead. Presumably GNU libtool does some magic here to hide the issue.
David Gow b74bcd5d 2021-08-03T22:25:10 configure.ac: mkdir $(objects)/ when building wayland protocols The $(objects) directory (usually build/) may not have been created by the time the wayland-scanner protocol files are being compiled. The $(gen) directory is explicitly made with mkinstalldir, but the final object file (and gcc dependency files) need to go into $(objects). For whatever reason, this only ever seemed to occur if --disable-shared was set. Note that this commit doesn't regenerate ./configure, as there were a few unexplained, unrelated differences my version of autoconf created, as as an autotools novice, I didn't want to poke that bear just yet. This hopefully should fix #3689
Sam Lantinga cb1fd30e 2021-07-31T13:28:54 Updated to version 2.0.16 for release
Ozkan Sezer 4a7799be 2021-07-28T17:01:02 --disable-wayland-shared implies --disable-libdecor-shared for now. C.f.: https://github.com/libsdl-org/SDL/issues/4543
Ozkan Sezer 9bcb5e7b 2021-07-27T20:20:28 configure: move CheckLibDecor into CheckWayland
Christian Rauch 9e6fcbe7 2020-06-11T22:10:28 wayland: client-side decoration
kenmays c0601d01 2021-07-25T10:15:03 SDL: Updated patches for HAIKU
Ozkan Sezer 15ed6653 2021-07-22T20:50:02 Fixes to kmsdrm dynamic loading support. Fixes: https://github.com/libsdl-org/SDL/issues/4520
Sam Lantinga 24059a19 2021-07-09T18:11:42 The RAWINPUT driver is no longer tied to HIDAPI in any way
Ozkan Sezer 2143534a 2021-06-28T02:00:24 configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE(). AC_CHECK_HEADER() emits warnings when configuring for non-x86, because the preprocessor check is OK but the compile check is not: configure: WARNING: immintrin.h: present but cannot be compiled configure: WARNING: immintrin.h: check for missing prerequisite headers? configure: WARNING: immintrin.h: see the Autoconf documentation configure: WARNING: immintrin.h: section "Present But Cannot Be Compiled" configure: WARNING: immintrin.h: proceeding with the compiler's result
Cameron Cawley bc141e44 2021-06-23T15:09:07 Remove -static-libgcc from sdl2-config output
Ozkan Sezer a6715a20 2021-06-23T14:56:02 revert the previous -Wc,-static-libgcc patch: Someone reported breakage with that: https://github.com/libsdl-org/SDL/commit/bc51de2f87194e45eec94414bc248a6e7a0f9d26#commitcomment-52550755
Cameron Cawley 23575a42 2021-06-22T15:18:25 Ensure that libgcc is linked statically on Windows
Ryan C. Gordon 642fa0e3 2021-06-09T21:18:11 configure: Enable KMSDRM target by default.
Nicolas Caramelli 31637dde 2021-05-04T14:59:29 Generic check for desktop GL and EGL on Linux systems
Ozkan Sezer babd79b8 2021-04-14T23:20:40 bump minimum required autoconf version and revise autogen.sh
Ozkan Sezer 69203851 2021-04-14T21:40:50 rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV i.e.: do not steal PKG_CONFIG namespace.
Ozkan Sezer 197cfcaf 2021-04-14T21:10:40 ran configure.ac through autoupdate-2.69 generated configure script is practically the same except for whitespace changes.
Ryan C. Gordon a81fe272 2021-04-04T00:16:30 configure/cmake: Hook up Emscripten threads (disabled by default). Fixes #3795.
Ryan C. Gordon b42bf2a7 2021-04-02T12:58:12 configure: Don't use "-Wl,--no-undefined" in "sdl2-config --static-libs" Fixes #3788.
Vanfanel 96cc4985 2021-03-16T22:41:26 [Build system] Report differentiated glx and glvnd OpenGL implementation detection.
vanfanel e213f37a 2021-03-15T12:53:16 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems.
kenmays 9e23c652 2021-03-10T16:48:05 SDL: Updated patches for HAIKU
Ozkan Sezer bd065387 2021-03-08T17:02:28 configure: fix wrong AS_HELP_STRING quoting.
Ozkan Sezer 0a683221 2021-03-01T15:11:50 add missing PIPEWIRE defines to SDL_config.h.in also specify 'audio' in Pipepire configuration enable messages.
Frank Praznik 2f0b99a7 2021-02-13T11:56:05 audio: Add Pipewire playback/capture sink
Ozkan Sezer a29fe292 2021-02-18T20:10:50 configury: replace host checks against *-*-mingw32* with *-*-mingw*
Cacodemon345 88f1c2c1 2021-02-14T00:42:37 Replace "echo -en" with "printf" in autoconf script Fixes summary output on FreeBSD.
Ryan C. Gordon 4ff51d29 2021-02-12T14:15:29 Deprecate SDL_GetRevisionNumber and update things for git instead of hg. Fixes #4063
Ozkan Sezer bb9e049d 2021-02-07T00:37:00 minor updates to libc function checks
Sam Lantinga 2426949a 2021-02-01T21:56:56 Removed support for clock_gettime_nsec_np() SDL_GetTicks() was broken and it's not adding any real value here.
Ozkan Sezer 091a4649 2021-01-29T23:11:13 added --enable-xinput switch for windows builds
Ozkan Sezer aa4a6b0b 2021-01-25T04:11:40 better check for clock_gettime_nsec_np() -- cf. bug #5467.
Sam Lantinga 96cfb812 2021-01-23T09:50:43 Fixed bug 5467 - SDL sys timer Mac OS update proposal David Carlier Change of api from 2016 which reduce code complexity a bit.
Ozkan Sezer 23764588 2021-01-23T17:24:28 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H
Ozkan Sezer d0c5097c 2021-01-23T03:41:02 minor autotools build system updates.
Ozkan Sezer 28255837 2021-01-19T14:55:20 fix AC_CHECK_HEADER for libusb.h
Sam Lantinga c265e73f 2021-01-17T10:05:11 Fixed bug 5473 - Add WSCONS support for NetBSD wahil1976 This patch adds WSCONS support for NetBSD.
Ozkan Sezer f3835702 2021-01-17T05:00:50 fix build with --disable-directx
Sam Lantinga 351abc58 2021-01-14T14:50:15 Fixed bug 5463 - generated Wayland interfaces are included in the library's ABI Simon McVittie In versions since 1.15, the `code` mode is a deprecated alias for `public-code`, which emits symbols with default visibility, overriding SDL's -fvisibility=hidden option. Use the `private-code` mode instead. This emits symbols with hidden visibility, so they do not affect the ABI of libSDL. See also: https://bugreports.qt.io/browse/QTBUG-73099, https://lists.freedesktop.org/archives/wayland-devel/2018-February/037097.html
Sam Lantinga 82aafa9a 2021-01-14T14:32:11 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD wahil1976 This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available. For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
Manuel Alfayate Corchete b2449473 2021-01-08T18:57:12 [KMS/DRM] Go back to the LEGACY interface only because using planes breaks compatibility with HW, so no advantage on using ATOMIC.
Ozkan Sezer a88071de 2020-12-30T15:55:00 configure.ac: directfb dynamic loading support updates: put back sed on find_lib result, remove debug messages, fix directfb_lib report to user.
Ozkan Sezer f24cc903 2020-12-30T15:53:56 remove CFLAGS save/restores from dbus.h and ibus.h header checks. CPPFLAGS is what AC_CHECK_HEADER needs.
Ozkan Sezer 6116ccf0 2020-12-29T21:20:28 fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h .. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS: configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor! configure: WARNING: dbus/dbus.h: proceeding with the compiler's result configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor! configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
Joel Linn 2443e51e 2020-12-28T11:42:49 Add optional suffix `_generic` to generic SDL_cond impl Allows for runtime selectable implementation
Ozkan Sezer a6c6e5f5 2020-12-27T14:00:02 configure.ac: fix POSIX conformance issues (bug #4261.) Patch from Matt Whitlock: There are actually two distinct classes of problems at play here. On the one hand, libsdl2's configure.ac has some POSIX conformance issues - namely, the use of 'echo -n' and the passage of arguments containing embedded backslashes to 'echo', neither of which is defined by POSIX. The attached patch takes care of these issues.
Sam Lantinga 93ccdee8 2020-12-23T13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
Sam Lantinga 350f1b0d 2020-12-22T10:36:15 Updated SDL to version 2.0.15 for development
Manuel Alfayate Corchete 2fc987c2 2020-12-22T14:15:33 [Buildsystem] Add guards for not building with KMSDRM support if EGL is not available.
Sam Lantinga ee180efd 2020-12-20T12:08:49 Fixed bug 5406 - Upstreaming DragonFlyBSD changes from DeltaPorts (patch from David Carlier)
Sam Lantinga 6bd4c717 2020-12-17T21:41:23 Fixed bug 5402 - ARM support little update proposal David Carlier No fix but mostly an update for ARM architecture.
Sam Lantinga f8839289 2020-12-15T12:22:48 Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU compatibility Substring I was trying the KMSDRM video backend with some very simple programs that were working ok on 2.0.12. The same code won?t work on the current dev branch and I get: DEBUG: check_modesetting: probing ?/dev/dri/card0? DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6 DEBUG: check_modesetting: probing ?/dev/dri/card0? DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6 DEBUG: KMSDRM_VideoInit() DEBUG: Opening device /dev/dri/card0 DEBUG: Opened DRM FD (3) DEBUG: no atomic modesetting support. DEBUG: Video subsystem has not been initialized INFO: Using SDL video driver: (null) DEBUG: Video subsystem has not been initialized After carefully checking, the radeon driver doesn?t support atomic modesetting. That?s not the only problem : the same happens with the amdgpu driver if we disable Display Core (kernel parameter amdgpu.dc=0, which is required to get analogue outputs working). This is a major regression in the KMSDRM driver. Using atomic mode setting is great, but having no fallback to the "standard KMS" is bad.
Ozkan Sezer c02d88dd 2020-12-15T23:01:10 configury whitespace cleanup (no actual change.)
Ozkan Sezer 44d4a61d 2020-12-14T08:11:40 minor cleanups to configure.ac to reduce autoconf-2.70 warnings a bit. configure output is practically unchanged. there are still lots of AC_TRY_COMPILE/AC_TRY_LINK replacements needed to really eliminate the warnings, but that's for another time.
Ozkan Sezer f8078d3d 2020-12-14T05:55:20 configure.ac: use AC_DEFINE for SDL_VIDEO_DRIVER_ANDROID
Ozkan Sezer f674009c 2020-12-13T16:51:20 fix typo from commit 63349df2610a (fixes bug 5396)
Ozkan Sezer b6e63625 2020-12-13T15:32:24 fix bug #5395: handle old systems where inotify_init1 is not available
Sam Lantinga 64f448b2 2020-12-13T02:01:39 libusb hid.c is already included in SDL_hidapi.c
Sam Lantinga eec73dfd 2020-12-09T20:31:00 configure.ac (CheckJoystickMFI): changed AC_TRY_COMPILE to AC_TRY_LINK so as to discover GameController and CoreHaptics frameworks at compile time.
Sam Lantinga a2098a47 2020-12-08T18:56:06 Updated SDL to 2.0.14 in preparation for release candidate
Sam Lantinga 46a84478 2020-11-24T12:43:01 Added SDL_wcscasecmp() and SDL_wcsncasecmp()
Sam Lantinga a5cde4cb 2020-11-24T07:29:55 Fixed trying to use @available() on older SDK
Sam Lantinga b4338dda 2020-11-24T07:22:29 Enable -fobjc-weak when building MFI controller code
Sam Lantinga eba069ea 2020-11-24T06:53:48 It looks like the Objective C support needed to build MFI controller code is in 10.8
Sam Lantinga 7a05dbf4 2020-11-24T06:42:53 Fixed building on FreeBSD Alex S Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6. (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19.)
Ozkan Sezer 23ad4f4b 2020-11-24T14:10:30 configure.ac: check GameController framework support when targeting Darwin disables SDL_JOYSTICK_MFI for i386 or if MAC_OS_X_VERSION_MIN_REQUIRED < 1090 --disable-joystick-mfi disables it unconditionally.
Sam Lantinga e9869e07 2020-11-23T21:08:19 Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD Alex S Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
Ryan C. Gordon 5c957747 2020-11-23T22:14:22 joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD.
Ozkan Sezer 4c96faee 2020-11-23T20:37:10 remove non-existing tslib support from autofoo and cmake
Sam Lantinga fd894467 2020-11-21T14:13:26 Fixed building on Mac OS X on the command line and with an older macOS SDK
Sam Lantinga 5e0644c1 2020-11-21T12:55:56 Disable libusb by default, as it breaks on Linux when trying to use it with non-root permissions on some distributions
Sam Lantinga 120dc280 2020-11-21T11:25:26 Enable HIDAPI by default
Brian Kubisiak 1ed36d21 2020-11-15T04:10:02 egl: Fix detection in configure script on systems without X11 (bug #5270) In recent versions of EGL headers on Linux, the MESA_EGL_NO_X11_HEADERS macro is deprecated and has been replaced with EGL_NO_X11. As a result, the configure script would fail the compilation check for EGL headers and disable EGL (and by extension, Wayland) support when X11 headers are not installed. Fix this by adding the correct macro to disable X11 support in the headers.
Sam Lantinga 1822f97e 2020-11-11T19:37:47 Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver wahil1976 This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations. Tested with US accent keys layout and various AltGr layouts.
Sam Lantinga 38ed8a95 2020-11-11T19:31:03 Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD Alex S ...which allows SDL to talk to webcamd/iichid. (Webcamd actually bundles quite a few gamepad drivers.) Note that this does _not_ disable usbhid, both joystick backends will be compiled.
Simon McVittie 8db3171b 2020-11-11T19:14:34 udev: Factor out SDL_EVDEV_GuessDeviceClass This works on capability bitfields that can either come from udev or from ioctls, so it is equally applicable to both udev and non-udev input device detection. Signed-off-by: Simon McVittie <smcv@collabora.com>
Ryan C. Gordon 010d5fba 2020-10-26T09:49:09 kmsdrm: Make this build with significantly older system libraries. This allows one to build Raspberry Pi versions on an ancient version of Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving maximum binary compatibility from linking against an older glibc, etc, but also making one library that can access video on all RPi models and OS releases.
Ozkan Sezer 196cda69 2020-10-12T01:02:28 build: fix / update sensors (windows) configuration - SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS but it never went in SDL_config.h or Makefile.) - SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake defines. - autofoo, cmake: check for sensorsapi.h header before enabling windows sensors.
Cameron Cawley 59022829 2020-10-11T17:32:32 riscos: Implement SDL_OpenURL()
Ryan C. Gordon 77c9d73b 2020-10-05T11:30:33 Removed SDL_AndroidOpenURL, added SDL_OpenURL. Still needs to be wired into Xcode and Visual Studio projects.
Manuel Alfayate Corchete 78c274cb 2020-09-26T19:18:09 kmsdrm: merge patches from Ozkan Sezer for removing c-99'isms and raising libgbm version reqeriments.
Sam Lantinga b0ca8efd 2020-07-17T22:21:37 Re-add check for Metal on x86, where it's not supported.
Ryan C. Gordon 45f5eb06 2020-07-16T04:37:14 configure: On Apple platforms, only exclude Vulkan on x86. This catches both x86-64 and ARM devices.
Sam Lantinga 968b830d 2020-07-15T16:12:44 Fixed bug 5232 - SDL2 configure script detects Apple Silicon Macs as iPhones; fails to build due to missing components jackmacwindowslinux I'm testing my application that uses SDL2 on the new Apple Silicon Macs. I set up the SDL 2.0.12 source code from the website and tried to build it. The first issue I ran into was that it was always building OpenGL ES, even if --disable-video-opengles was passed to configure. OpenGL ES headers do not seem to be present on the Apple Silicon macOS SDK, except for the iOS SDK headers. Then I had problems with the joystick driver, where some classes used on iOS were not available on macOS. After looking through the configure.ac script a bit, I found that iOS targets are selected when the build host matches "arm*-apple-darwin*". Clang on macOS 11.0 on arm64 reports the host as "arm64-apple-darwin20.0.0", which matches the iOS target. This means that ARM Mac compilation will always be detected as iOS. Unfortunately, there doesn't seem to be an easy way to detect Mac vs. iOS targets, since they now both use the same triplet & compiler for building. I'm not sure what the best way to fix this is, but maybe there could be an additional target flag to specify whether to build for macOS or iOS? This might break compatibility, though: with this approach, either all old scripts that used configure to build for iOS fail, or all new builds on macOS without a flag fail (silently?).