|
a395a907
|
2017-01-20T16:40:11
|
|
Fixed mapping the PG-9021 which, on Linux, emits a button partway through the trigger press along with axis motion all along the pull
|
|
4938c505
|
2017-01-04T10:28:07
|
|
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
|
|
1ddff75c
|
2017-01-04T05:09:02
|
|
Some controllers have trouble getting out to 20000
|
|
082132a7
|
2017-01-03T23:39:28
|
|
Fixed binding the D-pad on some Super NES style controllers
Fixed a case where partial trigger pull could be bound to another button
There is a fundamental problem not resolved by this commit:
Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on.
Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work.
My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
de79828b
|
2016-12-28T20:11:12
|
|
Fixed warning about unused variable in controllermap program.
|
|
21cb42d7
|
2016-12-27T09:51:58
|
|
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
|
|
6d7da088
|
2016-12-27T01:39:07
|
|
Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
|
|
0a3f9d0c
|
2016-12-16T22:58:16
|
|
Fixed warning about unused variable in controllermap program.
|
|
0c5e7a10
|
2016-12-15T14:27:22
|
|
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Tested with the 8Bitdo NES30 Pro on Linux
|
|
c406f649
|
2016-11-10T18:53:50
|
|
Added USB VID/PID information to the SDL test programs
|
|
826508b6
|
2016-10-15T20:01:30
|
|
Removed unused constants in controllermap program.
|
|
cb7b823c
|
2016-10-13T02:09:37
|
|
Fixed black screen on Steam Link
|
|
929b965c
|
2016-09-21T23:06:38
|
|
Fixed compiling of three test programs with C++.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
7b680a2a
|
2015-12-18T18:49:23
|
|
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
|
|
11d98995
|
2015-11-25T21:39:28
|
|
Replaced tabs with spaces in test programs.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|