src/video/emscripten/SDL_emscriptenframebuffer.c


Log

Author Commit Date CI Message
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Alon Zakai 1b6565fc 2016-09-13T00:03:59 use Module.createContext for 2D rendering in emscripten
Alon Zakai 2b367cb6 2016-09-13T00:03:43 optimize Emscripten_UpdateWindowFramebuffer - avoid creating contexts and images all the time - use set and then fix alpha directly
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().