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7ae171d1
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2013-10-17T23:44:30
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Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
Denis Bernard
Background information: http://android-developers.blogspot.fr/2010/09/one-screen-turn-deserves-another.html and http://developer.android.com/reference/android/hardware/SensorEvent.html
Right now, the Android accelerometer event handler feeds raw accelerometer data to the SDL Joystick driver. The result is that for landscape-only applications, the axis need to be swapped if running on a portrait device (like a phone), and vice-versa: running a portrait only app on a landscape device like a tablet.
The purpose of this patch is to perform coordinate remapping of the accelerometer data before feeding it to the SDL joystick driver so that the X axis of the joystick is always aligned with the X axis of the display, same for the Y axis.
This has been tested on applications that support screen orientation changes as well as applications with fixed screen orientations, both on phones and tablets.
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0db36f51
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2013-10-05T17:08:19
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Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
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cc122ce5
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2013-08-22T10:22:22
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Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
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0eeb76d8
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2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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