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ca89d9b5
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2017-01-25T22:22:05
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Darwin: fix detection of Xbox One S controller
Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.
The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.
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61a3ba30
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2017-01-07T17:09:14
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Replaced a few single-line "//" comments.
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082132a7
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2017-01-03T23:39:28
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Fixed binding the D-pad on some Super NES style controllers
Fixed a case where partial trigger pull could be bound to another button
There is a fundamental problem not resolved by this commit:
Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on.
Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work.
My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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4fc0fe1f
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2016-12-23T02:23:44
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Removed debug print statements
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ad26769c
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2016-12-22T18:43:00
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Fixed compile errors on various platforms
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97aa5775
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2016-11-16T22:08:51
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Fixed empty parameter list in signatures of internal functions.
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801a9eaf
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2016-11-11T04:06:00
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Updated Mac OS X game controller support
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ac74e16c
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2016-11-10T17:19:34
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Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
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ad1bfea5
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2016-08-26T12:18:08
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Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
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8097f272
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2016-08-08T12:17:53
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[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
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4a468739
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2016-05-21T00:20:52
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Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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4ae69e32
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2015-12-28T15:44:09
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Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
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9c51c4a6
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2015-11-12T22:44:32
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Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
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4295a6fe
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2015-09-13T11:29:45
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Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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