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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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814285d6
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2021-06-23T09:19:02
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Workaround for crash on Apple Mac M1 hardware
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6de33c09
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2021-06-03T09:05:33
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Clarify why we're skipping Game Controller framework supported devices in hid.c
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28da6c5d
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2021-05-27T14:42:03
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Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices.
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1133ea03
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2021-03-22T19:18:57
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Fixed crash on macOS when AirPods are connected
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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98ce0e50
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2019-12-30T11:09:03
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Removed unnecessary setlocale() on Mac
https://github.com/signal11/hidapi/commit/240bad3b669ad4874c8aa2d68e18e82232d63e35
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f21e1727
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2019-12-20T22:25:49
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Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal
The function we currently use, IOHIDDeviceRegisterRemovalCallback(), often
fails on Catalina with a "__CFRunLoopModeFindSourceForMachPort returned NULL"
error message. Once a removal callback is missed, we will eventually crash when
the joystick is closed attempting to use the invalid IOHIDDeviceRef.
https://forums.developer.apple.com/thread/124444
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738dff4b
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2019-07-25T08:05:13
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hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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0e9560ae
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2019-07-23T14:41:00
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hidapi: Zero out new hid_device_info structs
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52e62329
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2019-07-17T16:47:19
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Fixed build error
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1dc24160
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2019-07-17T16:47:13
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Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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5dfa4043
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2018-08-20T21:19:17
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Fixed warnings building on Mac OS X 64-bit
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4f41f07d
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2018-08-09T16:05:48
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Added missing files from previous commits
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