kc3-lang/SDL/src/video/winrt

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Log

Author Commit Date CI Message
27e79b93 2013-12-24 21:08:11 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
ecfbb3f5 2013-11-28 22:59:21 WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
da0c0a4a 2013-11-28 21:15:05 WinRT: fixed bug: touch input coordinates weren't normalized [0..1] Thanks to Pierre-Yves for pointing this out and providing a fix!
749117ac 2013-11-04 19:54:29 WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
e64e3d8c 2013-10-27 14:31:57 WinRT: fixed two bugs regarding mouse events The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed. The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
58dd0864 2013-09-22 12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
0022dbf2 2013-09-16 11:02:18 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
34722465 2013-09-06 21:13:15 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
de8d9dbb 2013-09-06 21:00:52 WinRT: minor code cleanup regarding events Some event handling functions got sorted in a somewhat consistent manner, and in some cases, were also segregated a bit from app-lifecycle code.
8fc04cc7 2013-09-02 15:29:46 WinRT: renamed a mouse-related header file for naming-consistency's sake
7e06b806 2013-09-02 15:23:33 WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
a94e4185 2013-09-01 10:20:17 WinRT: added touch input event support for Windows 8/RT devices
dbdc4b84 2013-08-29 10:32:16 WinRT: added touch-event support for Windows Phone devices Support for touch events in Windows 8/RT is pending on further R+D.
1d5082d8 2013-08-28 16:51:07 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
13c87e71 2013-08-28 16:14:27 WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
31235b4b 2013-08-28 15:27:01 WinRT: made rendering work with orientation changes on Windows Phone Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2cafee9d 2013-08-27 21:21:09 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
17ca1d00 2013-08-27 12:56:49 WinRT: code cleanup wrt. display mode(s)
fa229f37 2013-08-27 12:22:02 WinRT: fixed a crash that occurred on device rotation (oops!)
1e78c4a5 2013-08-27 12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
30700864 2013-08-27 12:16:42 WinRT: took out a deprecated TODO-comment
6dc2a410 2013-08-27 12:13:45 WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp This was done to help pave the way for XAML support.
253b9aae 2013-08-27 11:51:17 WinRT: moved the pointer to the global SDL_Window to a separate variable This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
7be2ad71 2013-08-27 11:44:43 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
3e83fd78 2013-08-27 11:39:44 WinRT: misc code cleanups
80abfc4d 2013-08-27 10:57:55 WinRT: minor function and variable name cleanup
065b2cf4 2013-08-27 10:56:10 WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
d78b26ed 2013-08-26 17:17:53 WinRT: moved most platform-specific keyboard and mouse code to shared locations
19a168b4 2013-08-20 21:22:32 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)