Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 47139fb3 | 2013-11-19 10:56:38 | Adds testgles2 Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!) Minor fixes, configure script changes done by me. | ||
| 44959a21 | 2013-11-15 22:05:26 | Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case. | ||
| 7bc98157 | 2013-10-12 11:21:40 | added simple Drag & drop test | ||
| eaa4300f | 2013-10-09 11:30:01 | Fixes testgles and testgl | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |