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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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bb0b8ada
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2022-11-16T22:02:21
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mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.
Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.
Fixes #6534.
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9f8b68a2
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2022-11-11T10:24:17
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Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
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65a38a40
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2022-10-22T14:28:10
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hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
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8bcbdc70
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2022-09-28T17:40:10
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hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
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28476963
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2022-09-01T22:55:00
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hidapi: really fix dynamic / non-dynamic libusb loading.
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9d77945d
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2022-09-01T21:56:50
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fixed linkage libusb not dynamicaly loaded after commit 3f89d1704d
build/.libs/SDL_hidapi.o: In function `SDL_EnableGameCubeAdaptors':
src/hidapi/SDL_hidapi.c:1593: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1594: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1596: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1604: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1608: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1614: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1623: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1626: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1628: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1609: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1620: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1615: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1616: undefined reference to `libusb_release_interface'
build/.libs/SDL_hidapi.o: In function `SDL_hid_init_REAL':
src/hidapi/SDL_hidapi.c:1086: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1087: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1088: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1089: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1090: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1091: undefined reference to `libusb_get_active_config_descriptor'
src/hidapi/SDL_hidapi.c:1092: undefined reference to `libusb_get_config_descriptor'
src/hidapi/SDL_hidapi.c:1093: undefined reference to `libusb_free_config_descriptor'
src/hidapi/SDL_hidapi.c:1094: undefined reference to `libusb_get_bus_number'
src/hidapi/SDL_hidapi.c:1095: undefined reference to `libusb_get_device_address'
src/hidapi/SDL_hidapi.c:1096: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1097: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1098: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1099: undefined reference to `libusb_release_interface'
src/hidapi/SDL_hidapi.c:1100: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1101: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1102: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1103: undefined reference to `libusb_set_interface_alt_setting'
src/hidapi/SDL_hidapi.c:1104: undefined reference to `libusb_alloc_transfer'
src/hidapi/SDL_hidapi.c:1105: undefined reference to `libusb_submit_transfer'
src/hidapi/SDL_hidapi.c:1106: undefined reference to `libusb_cancel_transfer'
src/hidapi/SDL_hidapi.c:1107: undefined reference to `libusb_free_transfer'
src/hidapi/SDL_hidapi.c:1108: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1109: undefined reference to `libusb_interrupt_transfer'
src/hidapi/SDL_hidapi.c:1110: undefined reference to `libusb_handle_events'
src/hidapi/SDL_hidapi.c:1111: undefined reference to `libusb_handle_events_completed'
collect2: ld returned 1 exit status
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3f89d170
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2022-09-01T11:30:02
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Fixed building with libusb not dynamicaly loaded
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e8cb4da7
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2022-08-26T12:28:33
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Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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3b191580
|
2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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ce576323
|
2022-06-10T12:42:45
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The backlight event is "change", not "add" or "remove"
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964e979d
|
2022-05-30T16:17:04
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hidapi: Allow disabling libusb support at runtime
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bef9f2b2
|
2022-05-26T20:45:13
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Don't trigger device notifications when Steam Deck backlight changes
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22d6e09a
|
2022-05-25T11:04:58
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Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
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a40405d7
|
2022-04-20T18:06:02
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hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
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7b3449b8
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2022-04-04T20:46:56
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Minor cleanup
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f14c7bb4
|
2022-01-09T20:33:32
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added missing hidapi stuff for os/2 with libusb
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120c76c8
|
2022-01-03T09:40:00
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Updated copyright for 2022
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67c4b996
|
2021-12-15T10:39:42
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Fixed enabling udev hotplug detection on Linux
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8f17af5e
|
2021-11-27T20:56:56
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hidapi: mark libusb function pointers with LIBUSB_CALL.
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d5813776
|
2021-11-25T09:56:15
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Release UDEV ressources
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b6796597
|
2021-11-19T11:55:50
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SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
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5fc7a90a
|
2021-11-12T10:00:41
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Fix refcounting in SDL_hid_exit
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9c3bcf8e
|
2021-11-11T17:31:14
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Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
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b9b0df40
|
2021-11-11T12:52:31
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Fixed Linux build
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c9ada1c1
|
2021-11-11T12:45:38
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Made HIDAPI device change notifications available via SDL_hid_device_change_count()
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6c4b4ee7
|
2021-11-10T09:41:43
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Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
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0f2bf629
|
2021-11-09T06:20:46
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Fixed building hidapi when libusb is available
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b8327a4a
|
2021-11-08T07:19:45
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Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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f61b10dc
|
2021-11-08T06:34:32
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Do more robust validation of devices passed to the SDL HIDAPI functions
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dd8c3548
|
2021-11-08T17:00:56
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SDL_hidapi.c: avoid possible NULL pointer dereferences.
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5b646cd1
|
2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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d4794028
|
2021-01-22T08:45:38
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Fixed build
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9e45372a
|
2021-01-21T22:47:37
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Fixed build on Android and iOS
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bf53651d
|
2021-01-21T22:32:17
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Make sure we only do GameCube adapter initialization if we were able to load libusb
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3527b494
|
2021-01-21T22:30:34
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Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
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c8a64ad9
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2021-01-07T10:23:55
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Fixed building when SDL_LIBUSB_DYNAMIC is defined
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9130f7c3
|
2021-01-02T10:25:38
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|
Updated copyright for 2021
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ff913a22
|
2020-12-23T16:16:55
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Fixed compile warnings on platforms without hidapi support
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047b20e3
|
2020-12-23T16:11:16
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|
Fixed compile warnings on platforms without hidapi support
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706f6375
|
2020-12-13T01:58:05
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Fixed build for platforms with only libusb hidapi implementations
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43aad966
|
2020-12-08T19:03:50
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|
Fixed bug 5222 - Crash when running with -DHIDAPI=ON
Mathieu Eyraud
SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.
Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.
I made a patch if you want to test:
- check that 'hid_init' is called once and only once,
- check return value of 'hid_init',
- check return value of 'SDL_LoadFunction',
- check return value of 'SDL_malloc',
- add some debug logging.
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59f28b7f
|
2020-12-03T18:17:01
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Fixed whitespace
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9fc4a4c9
|
2020-11-24T22:25:26
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|
Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
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5b3616c3
|
2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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69a8c846
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2020-03-04T09:42:08
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Fixed using more than one Xbox Bluetooth controller
Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
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bebc4867
|
2020-03-01T17:53:30
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We already have a hidapi implementation for Windows, we don't need libusb
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43aa1fa9
|
2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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4e682461
|
2020-01-17T10:43:14
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Reattach the kernel driver after closing USB controllers
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a8780c6a
|
2020-01-16T20:49:25
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|
Updated copyright date for 2020
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|
4e1cc124
|
2020-01-16T15:32:39
|
|
Improved Xbox One controller initialization
|
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a9482a1d
|
2019-12-30T09:44:32
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|
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
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868551b1
|
2019-12-20T21:00:16
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Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
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c5024a18
|
2019-12-19T15:21:44
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Backed out debug code
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e22e77da
|
2019-12-19T15:01:35
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Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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4237b183
|
2019-12-19T04:31:00
|
|
Fixed compiler warning
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52b6ab21
|
2019-12-16T17:11:23
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|
Added support for the SteelSeries Stratus Duo
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f7d82e56
|
2019-07-31T12:20:55
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hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
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