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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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f01cdced
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2018-10-05T01:41:59
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It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
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34237b80
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2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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a2add1f6
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2018-08-15T23:14:45
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Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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3f5ff751
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2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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63107524
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2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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51902010
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2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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