src/stdlib


Log

Author Commit Date CI Message
Pierre Wendling d0bbfdbf 2022-12-01T16:07:03 Clang-Tidy fixes (#6725) (cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
Ozkan Sezer b067ab92 2022-12-01T03:11:00 restore SDL_malloc.c original formatting. (cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Sylvain cd0d5a5f 2022-11-17T11:23:15 Don't compare pointer against '0', but NULL
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
Sam Lantinga 02ab7f37 2022-11-15T12:57:07 Fixed release build using clang on Windows
Sam Lantinga 297ecb70 2022-11-05T15:58:30 Added SDL_strcasestr() for a case insensitive version of SDL_strstr()
Anonymous Maarten c3b13346 2022-10-21T18:32:53 On x86, pass -nodefaultlib to linker when wanting to avoid the C library
Anonymous Maarten b51a88a9 2022-10-06T02:23:57 SDL_malloc.c: fix variable 'used' set but not used Emitted by clang-cl
Anonymous Maarten 5c150ddc 2022-10-06T02:21:49 SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas] Emitted by clang-cl
Sam Lantinga dc2a682a 2022-09-20T09:22:43 Use the right kind of 0
Sam Lantinga 24619306 2022-09-20T09:16:10 Fixed build on RISC OS
Ozkan Sezer 887ae0c6 2022-09-20T18:20:00 fix build failure after commit 2a8d00634ddf if strtod isn't available.
Sam Lantinga 2a8d0063 2022-09-20T07:25:49 Fixed scanning a negative number as an unsigned value e.g. sscanf("-1", "%zu", &v) Thanks to @sezero for the test case
Ozkan Sezer 3f5c4666 2022-09-20T11:56:40 SDL_vsscanf: fix an uninitialized warning
Sam Lantinga 216e3f10 2022-09-19T15:42:11 Implemented size_t format specifiers for SDL_snprintf() and SDL_sscanf() Fixes https://github.com/libsdl-org/SDL/issues/6264
Ivan Epifanov 7115ceb7 2022-09-17T11:52:19 Vita: restore sceClibMemcmp
Sam Lantinga 67cb3874 2022-08-12T20:51:28 Fixed potential uninitialized variable usage
Sam Lantinga 9f30d498 2022-08-11T14:27:08 Added note about CRC algorithm compatibility
Sam Lantinga b4c4dd84 2022-08-11T09:52:58 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
Sam Lantinga 7f42fb54 2022-07-30T16:34:40 Applied DragonFly BSD patch https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
Anonymous Maarten 36dfbe5d 2022-07-28T02:06:29 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro
Anonymous Maarten 5da85376 2022-07-26T21:47:52 stdlib: move all mslibc functions to SDL_mslibc.c This allows disabling LTO on them by only specifying a single file.
Dav999-v 51f75b8b 2022-07-04T16:42:46 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0' strchr and strrchr return a pointer to the first/last occurrence of a character in a string, or NULL if the character is not found. According to the C standard, the final null terminator is part of the string, and it should thus be possible to get a pointer to the final null with these functions. The fallback implementations of SDL_strchr and SDL_strrchr would always return NULL if trying to find '\0', and this commit fixes that.
chalonverse f317d619 2022-07-01T13:59:14 Xbox GDKX support (#5869) * Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
Sam Lantinga cbd01874 2022-06-27T16:59:50 Removed the limit on the size of the SDL error message Also added SDL_GetOriginalMemoryFunctions() Fixes https://github.com/libsdl-org/SDL/issues/5795
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
Sam Lantinga 12f14bdb 2022-06-18T07:02:38 Fixed digit count in sscanf, e.g. "%1x"
Anonymous Maarten ae7446a9 2022-06-15T20:48:54 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively This is done such that we can disable LTO for these 2 functions when building with MSVC. This is due to a limitation of Link Time Code Generation (LTCG). Code generation might generate a new reference to memset after linking has started. The LTCG must make assumptions about where memset is defined which is normally the C runtime.
Guldoman 74bcc5a0 2022-05-05T02:23:05 stdlib: Add `SDL_utf8strnlen`
Pierre Wendling 501a4991 2022-05-05T18:44:32 Add clang-format on/off comments where necessary. Comments were added in places where INDENT-ON/OFF comments are. Places like stdlib's asm don't need it as clang-format doesn't try to indent it.
Cameron Cawley 0cca71a8 2022-05-18T22:12:05 Use SDLCALL for callbacks in public APIs
Ozkan Sezer ec1a0f62 2022-05-17T01:33:02 SDL_malloc.c: workaround calling convention issues for real_xxx procs.
Frank Richter 0e63b514 2022-05-07T14:52:35 Don't define memcpy(), memset() when using static VC runtime. The linker will complain about duplicated symbols otherwise (see #3662, #5156).
Sam Lantinga 8cd908e0 2022-05-06T10:51:55 Fixed building with Visual Studio 2013 Added SDL_vacopy.h since it needs to be included after Windows headers
Eddy Jansson 97774cdf 2022-04-29T14:01:03 Move in va_copy() define block from stdlib.
Ozkan Sezer e9ff4fdd 2022-04-25T23:55:50 add SDL_bsearch
Ryan C. Gordon 8df045cc 2022-03-22T15:53:40 stdlib: just cast iconv()'s 2nd arg to void *. This makes the compiler happy (enough) regardless of whether the C runtime headers think this argument should be const or not. Fixes #4966.
pionere 25203222 2022-02-05T11:01:25 optimize the SDL_str(case)cmp functions
pionere aec58d82 2022-02-05T10:56:43 make SDL_strcasecmp standard compliant
pionere b59ca92e 2022-02-05T10:55:09 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv
Sam Lantinga bdafe1e0 2022-03-04T11:01:55 Fixed whitespace
Ozkan Sezer 0abc0a6f 2022-01-12T20:37:32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
kenmays d37c9777 2022-01-12T06:48:00 haiku: updated for Haiku
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga ab6d0d4d 2021-12-28T15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
Ozkan Sezer 840339c4 2021-12-18T14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
Ozkan Sezer 507d4bcd 2021-12-18T14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
Ozkan Sezer a2b13e58 2021-12-02T02:28:24 SDL_iconv_string: avoid memory leak if realloc() fails.
Ozkan Sezer f14a8bfa 2021-12-01T21:33:02 fix whitespace.
Ozkan Sezer b71bfdaa 2021-12-01T20:50:40 SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too whcar_t is unsigned short in os/2, like windows
Misa 3bf7994f 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga abc12a83 2021-11-11T15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
Misa 66a08aa3 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga dc4c7d95 2021-11-10T09:48:49 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer Fixes https://github.com/libsdl-org/SDL/issues/4940
Sylvain e8731933 2021-11-09T13:32:28 Fixed warning: macro is not used
Sam Lantinga 5b646cd1 2021-11-07T22:58:44 Build hidapi code into SDL as a new public API This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
Ryan C. Gordon 3acb1725 2021-11-07T12:26:39 stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0). This patch was from @Markvy (thanks!). Fixes #4795.
Ozkan Sezer 6407d4b0 2021-11-05T17:10:02 remove unnecessary parentheses from SDL_abs()
Kevin Colour 6cbee063 2021-11-05T01:17:29 include: Swap parameter names in atan2 functions
Ozkan Sezer 3ea35fe5 2021-10-04T21:32:00 fix SDL_atoi() fixes https://github.com/libsdl-org/SDL/issues/4811
Sam Lantinga 4ec259a7 2021-09-22T19:06:11 Fixed building on Visual Studio 2013 and older
Cameron Cawley 25a614bc 2021-09-14T20:37:35 Add SDL_asprintf and SDL_vasprintf
Sam Lantinga 79b0aae8 2021-09-22T11:42:10 The return value of SDL_snprintf is the number of characters that would have been written. Fixes https://github.com/libsdl-org/SDL/issues/4762
Sam Lantinga a91ab883 2021-08-06T12:28:03 Fixed building on Windows with cmake, ninja, and clang
Jessica Clarke 8f38ba4d 2021-07-29T18:02:47 Fix casts that should be using uintptr_t This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. On most systems (anything with a flat memory hierarchy rather than using segment-based addressing), size_t and uintptr_t are the same type. However, on CHERI, size_t is just an integer offset, whereas uintptr_t is still a capability as described above. Casting a pointer to size_t will strip the metadata and validity tag, and casting from size_t to a pointer will result in a null-derived capability whose validity tag is not set, and thus cannot be dereferenced without faulting. The audio and cursor casts were harmless as they intend to stuff an integer into a pointer, but using uintptr_t is the idiomatic way to do that and silences our compiler warnings (which our build tool makes fatal by default as they often indicate real problems). The iconv and egl casts were true positives as SDL_iconv_t and iconv_t are pointer types, as is NativeDisplayType on most OSes, so this would have trapped at run time when using the round-tripped pointers. The gles2 casts were also harmless; the OpenGL API defines this argument to be a pointer type (and uses the argument name "pointer"), but it in fact represents an integer offset, so like audio and cursor the additional idiomatic cast is needed to silence the warning.
Ankith 559be8aa 2021-03-15T15:18:10 fix invalid out of bounds UTF8 handling
Ozkan Sezer 1957ffd2 2021-03-14T11:04:28 fixed a typo in SDL_ceilf()
Cacodemon345 dacf6cfb 2021-03-11T12:03:22 Fix compilation with iconv on FreeBSD
Ozkan Sezer a2fbc452 2021-02-15T03:02:32 replace i386 checks with __i386__
Misa 3da58b47 2021-02-13T15:11:40 Fix errors with fallback impls of SDL_isxdigit() and SDL_ispunct() SDL_isxdigit() should only accept A-Fa-f, not A-Za-z (it shouldn't use SDL_isalpha()). SDL_ispunct() shouldn't accept spaces (it should use SDL_isgraph() instead).
Misa dfe219ec 2021-02-13T11:21:19 Add all missing "is characteristic" stdlib functions SDL has been missing a bunch of these 'isX' functions for some time, where X is some characteristic of a given character. This commit adds the rest of them to the SDL stdlib, so now we have: - SDL_isalpha() - SDL_isalnum() - SDL_isblank() - SDL_iscntrl() - SDL_isxdigit() - SDL_ispunct() - SDL_isprint() - SDL_isgraph()
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer 8a32ee24 2020-12-30T01:00:24 removed MSVC strtok_s use from SDL_strtokr(). no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a strtok_s with a different signature.
Sam Lantinga 93ccdee8 2020-12-23T13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Sam Lantinga f487d63a 2020-12-03T18:16:56 Fixed crash when printing NULL wide character string
Sam Lantinga 46a84478 2020-11-24T12:43:01 Added SDL_wcscasecmp() and SDL_wcsncasecmp()
Ryan C. Gordon 55e59a4f 2020-11-16T18:48:13 crc32: Fixed include path.
Sam Lantinga 71e32f5e 2020-11-16T15:00:15 Added SDL_crc32()
Sam Lantinga 8b29aadd 2020-11-12T14:34:11 Fixed warning when building on Windows
Ryan C. Gordon e410b34f 2020-07-24T22:24:03 stdlib: Corrected implementation of SDL_wcsncmp. It was a copy/paste of SDL_strcmp, apparently, not SDL_strncmp, so it ignored the maxlen parameter. Thanks to Jack Powell for pointing this out!
Sam Lantinga 31916f11 2020-05-27T09:22:12 Fixed compiler warning building on FreeBSD
Ryan C. Gordon b0a20a15 2020-05-05T12:48:55 stdlib: Fixed compiler warnings about int vs size_t.
Sam Lantinga 8b60d39c 2020-05-02T14:43:17 Fixed bug 5112 - CMake won't compile in VS2019 dark_sylinc Trying to build SDL with VS2019 using CMake will encounter a linking error More specifically: 1>SDL_string.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
Sam Lantinga 1d879787 2020-04-13T13:24:56 Fixed implicit linkage to ftol2() on Windows
Ryan C. Gordon d292f6bd 2020-04-10T12:17:14 stdlib: Add SDL_trunc and SDL_truncf
Sam Lantinga 342f62ca 2020-03-10T16:29:28 Fixed bug 5022 - SDL_iconv_string can get stuck in an infinite loop when encountering invalid characters ciremo6483 In `SDL_iconv_string` the `while (inbytesleft > 0)` loop can end up in a state where it never terminates because the library `iconv` function called from `SDL_iconv` doesn't consume any bytes. This happened when a `WCHAR_T` input string was being converted to `UTF-8` but contained invalid characters. It would first It would first skip a few bytes due to `case SDL_ICONV_EILSEQ` but when there were 3 bytes remaining of `inbytesleft` `iconv` just didn't consume anything more (but didn't throw an error either). It just so happens that the Microsoft Classic IntelliMouse `product_string` contains such invalid characters (`"Microsoft? Classic IntelliMouse?"`), meaning the function would get stuck with said mouse plugged in. A fix for this would be to check if `inbytesleft` was unchanged after an iteration and in that case either decrement the counter like when `SDL_ICONV_EILSEQ` is returned or simply break the loop.
Sam Lantinga aa384ad0 2020-03-02T15:21:07 Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 65096446 2019-11-20T16:42:50 Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Ozkan Sezer fea3c8bd 2019-10-31T17:10:02 SDL_qsort.c: sync comments with version 1.15 from mainstream
Sylvain Becker b458d7a2 2019-10-30T15:13:55 Readability: remove redundant cast to the same type
Ryan C. Gordon 4001e6b3 2019-09-26T13:44:49 stdlib: Patched to compile.
Ryan C. Gordon 987aa311 2019-09-26T12:55:05 stdlib: Try to coerce VS2019 to not replace some loops with memset() calls. Fixes (?) Bugzilla #4759.
Ozkan Sezer 2ea0ec62 2019-07-31T00:07:15 better readability..
Ozkan Sezer 5f04ed5f 2019-07-31T00:06:50 SDL_iconv_string: add (char*) casts before SDL_malloc() calls.