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a6018ae5
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2022-10-25T10:23:51
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Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
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fa2063fb
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2022-09-22T23:42:25
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Improved detection of third party PS4 and PS5 controllers
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aa2e2f48
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2022-09-22T18:22:17
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Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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cdaafcec
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2022-08-30T14:56:11
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The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
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52b6899a
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2022-08-19T11:11:23
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Added hints for more fine grained control over HIDAPI Xbox controller support
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3ab1e303
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2022-07-24T15:29:42
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joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
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e24b971a
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2022-07-12T17:53:03
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Added support for the NVIDIA Shield controller guide button
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b321eae5
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2022-07-11T19:43:25
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joystick: Fix spurious battery empty events when opening a Shield controller
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a0d8848b
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2022-07-11T19:37:25
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joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
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6e712d24
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2022-07-09T22:55:36
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joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
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