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86c5c3f2
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2015-01-08T21:45:46
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Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
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a823982e
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2015-01-05T01:41:42
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Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
etc, so static analysis tests that know about the C runtime can function
properly, and understand that we are dealing with heap allocations, etc.
This changed our static analysis report from 5 outstanding bugs to 30.
5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
by the static analyzer!
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2a1e4223
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2015-01-05T01:07:36
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Dynamic API: don't leak if a library loaded but didn't have the entry point.
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f5fa9a59
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2014-12-31T21:00:32
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Removed unused enumeration and constant from internal header file.
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16f3cbfc
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2014-12-26T23:16:54
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Cleaned up some compiler warnings.
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f5bbbe41
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2014-12-26T22:30:19
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GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
after 2.0.4 ships.
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d8c60342
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2014-12-26T20:11:28
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Added three missing checks for return values of SDL_calloc().
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f4dcc246
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2014-12-25T22:43:17
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Changed Emscripten entry in gamecontroller database to allow sorting by script.
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22855927
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2014-12-25T22:08:48
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Removed unnecessary call to SDL_free().
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79b3221b
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2014-12-25T22:03:07
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Fixed compile warnings about unused variables.
Found by buildbot.
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fe40a172
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2014-12-18T00:19:52
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Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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708a43f5
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2014-12-13T13:20:19
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Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
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e2a5c1d2
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2014-12-11T23:38:02
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Removed extern declaration of not existing SDL_numhaptics from internal header.
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0f87761b
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2014-12-10T21:20:41
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Removed dependency to stdbool.h in implementation file for Android.
This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
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fbbd5932
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2014-12-09T22:49:16
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Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Jonas Kulla
I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
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a830fbc7
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2014-12-06T00:17:52
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Fixed warnings about possible loss of data in conversion.
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4f26e776
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2014-12-04T21:41:30
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Replaced free() with SDL_free() because related allocation also uses wrapper.
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8dc56f2b
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2014-12-04T21:33:59
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Corrected header file guard comment.
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73daadb7
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2014-12-03T12:23:17
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switch to use SDL_PRI* macros for long long formatting everywhere.
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7810d198
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2014-12-03T11:04:07
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fix incorrect struct member name in test code for wheel direction
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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bd4dd2b5
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2014-11-23T21:10:55
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update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
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5b5823ee
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2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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