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e6864d17
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2022-08-24T15:47:08
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Update minimal required Android SDK version
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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0ad606b4
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2022-03-14T10:43:18
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Android: add comment to set render target to NULL when going to background (bug #4041)
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599001d4
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2021-07-07T13:30:48
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Revert "Removed reference to ant project."
This reverts commit 0cad302346f95da770e5e1dc818f585c4ab4530d.
The ant directory still exists in source control
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0cad3023
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2021-06-14T13:56:12
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Removed reference to ant project.
The android-project-ant directory does not exist anymore.
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30359a68
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2021-06-01T20:11:59
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Android: document workaround to use JNI on native thread (see bug #4406)
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18998449
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2021-03-21T01:15:14
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Fix GitHub display of README-android.md
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d74779b7
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2021-02-04T13:50:56
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Android: documention update
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155087d1
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2019-08-11T15:23:37
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Fixed bug 3918 - CMake support for android project
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05333a6e
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2019-04-05T09:16:30
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Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
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390459d8
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2019-01-12T12:11:06
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Updated minimum supported Android version to API 16, to match latest NDK toolchain
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d09774a4
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2018-12-30T14:23:25
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Fixed bug 3511 - documentation to end an Android application
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e381a159
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2018-10-28T10:31:06
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Updated Android project files and documentation
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38ae4988
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2018-08-21T20:46:25
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Updated required Android SDK to API 26, to match Google's new App Store requirements
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6e01fbb7
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2018-02-11T18:23:37
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On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
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fa5db3a9
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2017-10-28T12:11:25
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Added the old ant Android build project structure
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edf0fae1
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2017-10-23T23:23:47
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Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
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f08480af
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2017-10-23T15:23:43
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Switched to new style gradle Android application build process
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6c38c900
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2017-08-31T15:12:08
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Update Android SDK required to API level 16
Sylvain
Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.
There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
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148ac5b3
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2017-08-19T00:27:11
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Added Matt Styles' tutorial on building SDL for Android with Visual Studio
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8ad131b7
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2017-02-16T13:55:12
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readme: more HTTPS changes.
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1fd2646c
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2016-10-15T20:01:50
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Android: Split long line in README.
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d3cbc664
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2016-10-07T17:49:33
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Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip
Michael Labb?
NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls. You must link against these libraries.
Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen().
NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library. Almost no devs will try this first if they don?t have a rooted device.
I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.
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104c9541
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2016-10-07T17:46:58
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Converted README documentation to DOS text format
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4011d991
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2016-02-24T21:05:19
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Fixed doxygen warnings about markdown formatting.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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6d9dbf5e
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2014-08-15T23:39:14
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Fixed markdown formatting in READMEs.
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c5aa0d80
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2014-08-15T23:18:57
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Updated README.
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cfaa99bb
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2014-08-12T23:28:45
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Fixed doxygen warnings and markdown formatting.
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53cf64b0
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2014-08-11T23:13:20
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Fixed doxygen warning and markdown formatting.
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e76fecc4
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2014-07-29T08:04:15
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Moved documentation to docs, recreated a simple README.txt, fixed build
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