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4e7db78e
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2014-08-16T23:23:15
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Added SDL_round(), contributed by Benoit Pierre - thanks!
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384c2047
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2014-08-16T15:18:21
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Fixed building on Windows with CMake
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553028c9
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2014-06-22T11:02:56
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Partial fix for bug 2556 - add compilation flag -Wshadow
I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros.
Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
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2334aa86
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2014-06-16T10:58:09
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Add suport for "make uninstall" to cmake.
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47e0aa0e
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2014-06-07T20:43:12
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Fixed building on command line Mac OS X
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2a7aa9bd
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2014-05-06T00:13:07
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Fix build on Windows targets without dxgi.h, like MingW32.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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b0502ce8
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2014-03-25T14:33:34
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Re-enable Mir/Wayland support now that 2.0.3 has been released.
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b2fcdfca
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2014-03-11T10:33:51
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Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully. :)
( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
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1a35f32b
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2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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0f1a72c0
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2014-03-08T15:32:12
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Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
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2b92d9b4
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2014-03-07T00:18:37
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CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
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b814f23a
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2014-02-24T11:24:48
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CMake: Fixed build on Mac OS X.
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7f4c6a9c
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2014-02-10T10:53:02
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Fix Cmake so generated SOname matches autoconf's #.
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853334af
|
2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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c3c2964d
|
2014-02-09T02:04:40
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Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
ernest.lee
[Exec] CMake Error at cmake_install.cmake:151 (FILE):
[13:37:43][Exec] file INSTALL cannot find
[13:37:43][Exec] "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so".
The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
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0d9443d3
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2014-02-03T11:59:17
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Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.
Those that have an interest in supporting them in 2.0.2 can manually enable
them in the configure script with --enable-video-wayland and/or
--enable-video-mir.
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19f8c622
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2014-02-02T23:41:46
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Added Mir video target (thanks, Brandon!).
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4f1b8a40
|
2014-01-28T12:42:01
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Move to no-argument version of "endif()" in CMakeLists.txt.
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2de3b01c
|
2014-01-28T12:37:04
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Some CMake fixes for static linking on Windows from the OpenFL project.
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9d85cdb1
|
2014-01-28T00:05:23
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CMake: Enable missing timer subsystem on Mac OS X and Haiku.
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815c6c3b
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2014-01-25T16:08:39
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quick fix for CMAKE SOVERSION number so it matches what is output by the configure script
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f186314a
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2014-01-25T15:13:16
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correct grammar on UNIX missing dependency status notice.
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beee1c44
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2014-01-21T13:58:15
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Fixed dynamic loading of NAS in CMake project.
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ec1cb49e
|
2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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d01ad02b
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2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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c343eab6
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2013-11-26T11:50:54
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Fixes #2271, Add KD detection under CMake by Scott Percival
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96fe749f
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2013-11-26T11:47:52
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Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!)
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5c383489
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2013-11-24T23:36:15
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We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
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e7693740
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2013-11-24T23:35:38
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Added SDL_vsscanf().
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744cd465
|
2013-11-16T11:58:21
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Fixed bug 2238 - Enable GCC atomics for clang
Marcus von Appen
clang provides support for optimized atomics.
The attached patch enables the cmake build system to take clang into account on checking for atomics.
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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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7550ddcc
|
2013-11-13T22:35:26
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Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
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aaa4165b
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2013-11-03T11:00:28
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Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
Daniel Ribeiro Maciel
CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors:
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan'
collect2: error: ld returned 1 exit status
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6f76bc29
|
2013-10-21T00:22:07
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Fixed bug 2061 - SDL_filesystem API not built using cmake
Marcus von Appen
The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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2dd7091e
|
2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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63447366
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2013-08-20T15:28:14
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Fixed cut-and-paste error.
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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